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Detail-Preserving Fluid Control
(The Eurographics Association, 2006)
We propose a new fluid control technique that uses scale-dependent force control to preserve small-scale fluid detail. Control particles define local force fields and can be generated automatically from either a physical ...
eFASE: Expressive Facial Animation Synthesis and Editing with Phoneme-Isomap Controls
(The Eurographics Association, 2006)
This paper presents a novel data-driven system for expressive facial animation synthesis and editing. Given novel phoneme-aligned speech input and its emotion modifiers (specifications), this system automatically generates ...
Geometric, Variational Integrators for Computer Animation
(The Eurographics Association, 2006)
We present a general-purpose numerical scheme for time integration of Lagrangian dynamical systems an important computational tool at the core of most physics-based animation techniques. Several features make this particular ...
Progressive Deforming Meshes based on Deformation Oriented Decimation and Dynamic Connectivity Updating
(The Eurographics Association, 2006)
We present a method for progressive deforming meshes. Most existing mesh decimation methods focus on static meshes. However, there are more and more animation data today, and it is important to address the problem of ...
Composition of Complex Optimal Multi-Character Motions
(The Eurographics Association, 2006)
This paper presents a physics-based method for creating complex multi-character motions from short singlecharacter sequences. We represent multi-character motion synthesis as a spacetime optimization problem where constraints ...
Fast Simulation of Deformable Models in Contact Using Dynamic Deformation Textures
(The Eurographics Association, 2006)
We present an efficient algorithm for simulating contacts between deformable bodies with high-resolution surface geometry using dynamic deformation textures, which reformulate the 3D elastoplastic deformation and collision ...
Fast Arbitrary Splitting of Deforming Objects
(The Eurographics Association, 2006)
We present a novel algorithm for efficiently splitting deformable solids along arbitrary piecewise linear crack surfaces in cutting and fracture simulations. We propose the use of a meshless discretization of the deformation ...
Keyframe Control of Complex Particle Systems Using the Adjoint Method
(The Eurographics Association, 2006)
Control of physical simulation has become a popular topic in the field of computer graphics. Keyframe control has been applied to simulations of rigid bodies, smoke, liquid, flocks, and finite element-based elastic bodies. ...
Physics-Based Motion Retiming
(The Eurographics Association, 2006)
By changing only the playback timing of a motion sequence, an animator can achieve a variety of effects that alter our perception of an event. In some scenarios, it may be important to consider physical properties of the ...
Robust Kinematic Constraint Detection for Motion Data
(The Eurographics Association, 2006)
Motion capture data is now widely available to create realistic character animation. However, it is di?cult to reuse without any additional information. For this reason, annotating motion data with kinematic constraints ...