Now showing items 21-37 of 37

    • Simultaneous Coupling of Fluids and Deformable Bodies 

      Chentanez, Nuttapong; Goktekin, Tolga G.; Feldman, Bryan E.; O'Brien, James F. (The Eurographics Association, 2006)
      This paper presents a method for simulating the two-way interaction between fluids and deformable solids. The fluids are simulated using an incompressible Eulerian formulation where a linear pressure projection on the fluid ...
    • Simple Linear Bending Stiffness in Particle Systems 

      Volino, Pascal; Magnenat-Thalmann, Nadia (The Eurographics Association, 2006)
      In cloth simulation particle systems models, bending stiffness involve forces which are either represented as additional springs, or as out-of-plane forces along surface normals. While the former solution is quite inaccurate ...
    • Simulating Speech with a Physics-Based Facial Muscle Model 

      Sifakis, Eftychios; Selle, Andrew; Robinson-Mosher, Avram; Fedkiw, Ronald (The Eurographics Association, 2006)
      We present a physically based system for creating animations of novel words and phrases from text and audio input based on the analysis of motion captured speech examples. Leading image based techniques exhibit photo-real ...
    • Generating Surface Crack Patterns 

      Iben, Hayley N.; O'Brien, James F. (The Eurographics Association, 2006)
      We present a method for generating surface crack patterns that appear in materials such as mud, ceramic glaze, and glass. To model these phenomena, we build upon existing physically based methods. Our algorithm generates ...
    • Motion Templates for Automatic Classification and Retrieval of Motion Capture Data 

      Müller, Meinard; Röder, Tido (The Eurographics Association, 2006)
      This paper presents new methods for automatic classification and retrieval of motion capture data facilitating the identification of logically related motions scattered in some database. As the main ingredient, we introduce ...
    • MotionMaster: Authoring and Choreographing Kung-fu Motions by Sketch Drawings 

      Li, Qilei L.; Geng, Weidong D.; Yu, Tao; Shen, Xiao Jie; Lau, Newman; Yu, Gino (The Eurographics Association, 2006)
      Sketch-drawings is an intuitive and comprehensive means of conveying movement ideas in character animation. We proposed a novel sketch-based approach to assisting the authoring and choreographing of Kungfu motions at the ...
    • Automatic Splicing for Hand and Body Animations 

      Majkowska, Anna; Zordan, Victor B.; Faloutsos, Petros (The Eurographics Association, 2006)
      We propose a solution to a new problem in animation research: how to use human motion capture data to create character motion with detailed hand gesticulation without the need for the simultaneous capture of hands and the ...
    • Learning a Correlated Model of Identity and Pose-Dependent Body Shape Variation for Real-Time Synthesis 

      Allen, Brett; Curless, Brian; Popovic, Zoran; Hertzmann, Aaron (The Eurographics Association, 2006)
      We present a method for learning a model of human body shape variation from a corpus of 3D range scans. Our model is the first to capture both identity-dependent and pose-dependent shape variation in a correlated fashion, ...
    • "Walk to here": A Voice Driven Animation System 

      Wang, Zhijin; Panne, Michiel van de (The Eurographics Association, 2006)
      We present a novel interface for directing the actions of computer animated characters and camera movements. Our system takes spoken input in combination with mouse pointing to generate desired character animation based ...
    • Re-using Traditional Animation: Methods for Semi-Automatic Segmentation and Inbetweening 

      Juan, Christina N. de; Bodenheimer, Bobby (The Eurographics Association, 2006)
      A large body of traditional animation exists that contains characters with poses, expressions, and appeal not easily achievable with modern 3D techniques. To create new uses for this body of animation, this paper presents ...
    • Precomputed Search Trees: Planning for Interactive Goal-Driven Animation 

      Lau, Manfred; Kuffner, James J. (The Eurographics Association, 2006)
      We present a novel approach for interactively synthesizing motions for characters navigating in complex environments. We focus on the runtime efficiency for motion generation, thereby enabling the interactive animation of ...
    • A Controllable, Fast and Stable Basis for Vortex Based Smoke Simulation 

      Angelidis, Alexis; Neyret, Fabrice; Singh, Karan; Nowrouzezahrai, Derek (The Eurographics Association, 2006)
      We introduce a novel method for describing and controlling a 3D smoke simulation. Using harmonic analysis and principal component analysis, we define an underlying description of the fluid flow that is compact and meaningful ...
    • Path-based Control of Smoke Simulations 

      Kim, Yootai; Machiraju, Raghu; Thompson, David (The Eurographics Association, 2006)
      In this paper, we propose a novel path-based control method for generating realistic smoke animations. Our method allows an animator to specify a 3D curve for the smoke to follow. Path control is then achieved using a ...
    • Modeling Ice Dynamics As A Thin-Film Stefan Problem 

      Kim, Theodore; Adalsteinsson, David; Lin, Ming C. (The Eurographics Association, 2006)
      Large, 3D ice formations such as icicles exhibit a high degree of geometric and optical complexity. Modeling these features by hand can be a daunting task, so we present a novel physically-based algorithm for simulating ...
    • Animation of Open Water Phenomena with coupled Shallow Water and Free Surface Simulations 

      Thürey, Nils; Rüde, Ulrich; Stamminger, Marc (The Eurographics Association, 2006)
      The goal of this paper is to perform simulations that capture fluid effects from small drops up to the propagation of large waves. To achieve this, we present a hybrid simulation method, that couples a two-dimensional ...
    • Simulation of Bubbles 

      Zheng, Wen; Yong, Jun-Hai; Paul, Jean-Claude (The Eurographics Association, 2006)
      We present a novel framework based on a continuous fluid simulator for general simulation of realistic bubbles, with which we can handle as many significant dynamic bubble effects as possible. To capture nature of the very ...
    • Physics Based Boiling Simulation 

      Mihalef, Viorel; Unlusu, Betul; Metaxas, Dimitris; Sussman, Mark; Hussaini, M. Y. (The Eurographics Association, 2006)
      In order to animate complex fluid motion, computer animators have to rely on simulation systems that automatically generate the dynamics in a physics based manner. We focus in this paper on the phenomenon of boiling, which, ...