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Liquid Simulation on Lattice-Based Tetrahedral Meshes
(The Eurographics Association, 2007)
We describe a method for animating incompressible liquids with detailed free surfaces. For each time step, semi- Lagrangian contouring computes a new fluid boundary (represented as a fine surface triangulation) from the ...
Flipping with Physics: Motion Editing for Acrobatics
(The Eurographics Association, 2007)
Complex acrobatic stunts, such as double or triple flips, can be performed only by highly skilled athletes. On the other hand, simpler tricks, such as single-flip jumps, are relatively easy to master.We present a method ...
Hybrid Simulation of Deformable Solids
(The Eurographics Association, 2007)
Although mesh-based methods are efficient for simulating simple hyperelasticity, maintaining and adapting a mesh-based representation is less appealing in more complex scenarios, e.g. collision, plasticity and fracture. ...
Dynamic, Expressive Speech Animation From a Single Mesh
(The Eurographics Association, 2007)
In this work we present a method for human face animation which allows us to generate animations for a novel person given just a single mesh of their face. These animations can be of arbitrary text and may include emotional ...
CORDE: Cosserat Rod Elements for the Dynamic Simulation of One-Dimensional Elastic Objects
(The Eurographics Association, 2007)
Simulating one-dimensional elastic objects such as threads, ropes or hair strands is a difficult problem, especially if material torsion is considered. In this paper, we present CORDE(french rope ), a novel deformation ...
Weakly compressible SPH for free surface flows
(The Eurographics Association, 2007)
We present a weakly compressible form of the Smoothed Particle Hydrodynamics method (SPH) for fluid flow based on the Tait equation. In contrast to commonly employed projection approaches that strictly enforce incompress- ...
Harmonic Skeleton for Realistic Character Animation
(The Eurographics Association, 2007)
Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location of the joints does not usually match the ...
Guided TimeWarping for Motion Editing
(The Eurographics Association, 2007)
Time warping allows users to modify timing without affecting poses. It has many applications in animation systems for motion editing, such as refining motions to meet new timing constraints or modifying the acting of ...
Controlling Individual Agents in High-Density Crowd Simulation
(The Eurographics Association, 2007)
Simulating the motion of realistic, large, dense crowds of autonomous agents is still a challenge for the computer graphics community. Typical approaches either resemble particle simulations (where agents lack orientation ...
Multiobjective Control with Frictional Contacts
(The Eurographics Association, 2007)
Standing is a fundamental skill mastered by humans and animals alike. Although easy for adults, it requires careful and deliberate manipulation of contact forces. The variation in contact configuration (e.g., standing on ...