dc.contributor.author | Meyer, Gregory P. | en_US |
dc.contributor.author | Do, Minh N. | en_US |
dc.contributor.editor | I. Pratikakis and M. Spagnuolo and T. Theoharis and L. Van Gool and R. Veltkamp | en_US |
dc.date.accessioned | 2015-04-27T11:03:32Z | |
dc.date.available | 2015-04-27T11:03:32Z | |
dc.date.issued | 2015 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/3dor.20151048 | en_US |
dc.description.abstract | In the near future, mobile devices will be able to measure the 3D geometry of an environment using integrated depth sensing technology. This technology will enable anyone to reconstruct a 3D model of their surroundings. Similar to natural 2D images, a 3D model of a natural scene will occasionally contain a desired foreground object and an unwanted background region. Inspired by GrabCut for still images, we propose a system to perform interactive foreground/background segmentation on a reconstructed 3D scene using an intuitive user interface. Our system is designed to enable anyone, regardless of skill, to extract a 3D object from a 3D scene with a minimal amount of effort. The only input required by the user is a rectangular box around the desired object. We performed several experiments to demonstrate that our system produces high-quality segmentation on a wide variety of 3D scenes. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.5 [Computer Graphics] | en_US |
dc.subject | Computational Geometry and Object Modeling | en_US |
dc.subject | Geometric algorithms | en_US |
dc.subject | languages | en_US |
dc.subject | and systems | en_US |
dc.title | 3D GrabCut: Interactive Foreground Extraction for Reconstructed 3D Scenes | en_US |
dc.description.seriesinformation | Eurographics Workshop on 3D Object Retrieval | en_US |
dc.description.sectionheaders | 3D Preprocessing Techniques | en_US |
dc.identifier.doi | 10.2312/3dor.20151048 | en_US |
dc.identifier.pages | 1-6 | en_US |