Now showing items 1-20 of 22

    • Realizing a New Step-in-place Locomotion interface for Virtual Environment with Large Display System 

      Bouguila, Laroussi; Ishii, Masahiro; Sato, Makoto (The Eurographics Association, 2002)
      Omni-directional locomotion systems are yet of little advantage in virtual environments (VEs) with limited large display system, where users may experience visual-less situations when they move in a direction that is not ...
    • The Interaction Table - a New Input Device Designed for Interaction in Immersive Large Display Environments 

      Hachet, M.; Guitton, P. (The Eurographics Association, 2002)
      Large display systems such as Reality Centers or Powerwalls, allow several users to be immersed in a virtual environment while being located in the same physical space. The characteristics of such systems induce new problems ...
    • Interaction Techniques for Navigation through and Manipulation of 2D and 3D Data 

      Aliakseyeu, Dzmitry; Subramanian, Sriram; Martens, Jean-Bernard; Rauterberg, Matthias (The Eurographics Association, 2002)
      In this article we present a working prototype incorporating some new interaction techniques for the navigation through and the manipulation of both 3D and 2D data. The prototype aims at professional applications like ...
    • An Interactive Toolkit Library for 3D Applications: it3d 

      OSAWA, Noritaka; ASAI, Kikuo; SAITO, Fumihiko (The Eurographics Association, 2002)
      An interactive toolkit library for developing 3D applications called "it3d" is described that utilize artificial reality (AR) technologies. It was implemented by using the Java language and the Java 3D class library to ...
    • A framework to manage multimodal fusion of events for advanced interactions within Virtual Environments 

      TOURAINE, Damien; BOURDOT, Patrick; BELLIK, Yacine; BOLOT, Laurence (The Eurographics Association, 2002)
      This paper describes the EVI3d framework, a distributed architecture developed to enhance interactions within Virtual Environments (VE). This framework manages many multi-sensorial devices such as trackers, data gloves, ...
    • Avatar Markup Language 

      Kshirsagar, Sumedha; Magnenat-Thalmann, Nadia; Guye-Vuillème, Anthony; Thalmann, Daniel; Kamyab, Kaveh; Mamdani, Ebrahim (The Eurographics Association, 2002)
      Synchronization of speech, facial expressions and body gestures is one of the most critical problems in realistic avatar animation in virtual environments. In this paper, we address this problem by proposing a new high-level ...
    • Scope-Based Interaction - A Technique for Interaction in an Image-Based Virtual Environment 

      ShunsukeYoshida,; Yamada, Kunio; Mochizuki, Kenji; Aizawa, Kiyoharu; Saito, Takahiro (The Eurographics Association, 2002)
      Multimedia Ambiance Communication is a means to achieve shared-space communication in an immersive environment constructed of photo-realistic natural images where users can feel they are part of the environment. An image-based ...
    • Virtual Prints: Leaving trails in Virtual Environments 

      Grammenos, D.; Filou, M.; Papadakos, P.; Stephanidis, C. (The Eurographics Association, 2002)
      In this paper the concept of Virtual Prints (ViPs) is introduced and alternative ways in which they can be used are suggested. The design and required functionality of a software mechanism for creating and interacting with ...
    • Collaboration in Tele-Immersive Environments 

      Mortensen, J.; Vinayagamoorthy, V.; Slater, M.; Steed, A. (The Eurographics Association, 2002)
      This paper describes a study of remote collaboration between people in a shared virtual environment. Seventeen subjects were recruited at University College London, who worked with a confederate at University of North ...
    • Redirected Walking in Place 

      Razzaque, Sharif; Swapp, David; Slater, Mel; Whitton, Mary C.; Steed, Anthony (The Eurographics Association, 2002)
      This paper describes a method for allowing people to virtually move around a CAVE without ever having to turn to face the missing back wall. We describe the method, and report a pilot study of 28 participants, half of ...
    • Evaluation of a Collaborative Volume Rendering Application in a Distributed Virtual Environment 

      Wössner, U.; Schulze, J.P.; Walz, S.P.; Lang, U. (The Eurographics Association, 2002)
      In this paper, we present a collaborative volume rendering application which can be used in distributed virtual environments. The application allows the users to collaboratively view volumetric data and manipulate the ...
    • Active Visualization in a Multidisplay Immersive Environment 

      Blanke, W.; Bajaj, C. (The Eurographics Association, 2002)
      Building a system to actively visualize extremely large data sets on large tiled displays in a real time immersive environment involves a number of challenges. First, the system must be completely scalable to support the ...
    • Technical System for Collaborative Work 

      Kunz, Andreas M.; Spagno, Christian P. (The Eurographics Association, 2002)
      Virtual reality makes it possible to realize distributed collaborative teamwork. In this case objects can be represented three-dimensionally in different visualization installations which are connected with each other over ...
    • Virtual Spring Manipulators for Particle Steering in Molecular Dynamics on the ResponsiveWorkbench 

      Koutek, Michal; Hees, Jeroen van; Post, Frits H.; Bakker, A.F. (The Eurographics Association, 2002)
      In this paper we present new virtual spring manipulator-based tools for steering particles in molecular dynamics simulations in virtual environments. We briefly overview the MolDRIVE system, our visualization and computational ...
    • Real-time simulation of elastic objects in Virtual Environments using finite element method and precomputed Green s functions 

      Nikitin, Igor; Nikitina, Lialia; Frolov, Pavel; Goebbels, Gernot; Göbel, Martin (The Eurographics Association, 2002)
      Simulation of an object s elastic deformation is an important feature in applications where three-dimensional object behavior is explored. In addition, the benefits of user-object interactions are best realized in interactive ...
    • Scaffolding - Design issues in single and collaborative virtual environments for social skills learning 

      Kerr, Steven J. (The Eurographics Association, 2002)
      Virtual Environments (VE s) are seen as having great potential for teaching people with autism. This paper looks at research being carried out as part of the AS Interactive project to teach social skills to adults with ...
    • Towards Preferences in Virtual Environment Interfaces 

      Wingrave, Chadwick A.; Bowman, Doug A.; Ramakrishnan, Naren (The Eurographics Association, 2002)
      Virtual Environment interfaces are designed by implementing an interaction metaphor and comparing it to existing implementations. This technique has proven effective in desktop interfaces but the difficulty of working ...
    • Collision Detection and Tissue Modeling in a VR-Simulator for Eye Surgery 

      Wagner, Clemens; Schill, Markus A.; Männer, Reinhard (The Eurographics Association, 2002)
      This paper gives a survey of techniques for tissue interaction and discusses their application in the context of the intra-ocular training system EyeSi. As key interaction techniques collision detection and soft tissue ...
    • AR-Planning Tool - Designing Flexible Manufacturing Systems with Augmented Reality 

      Gausemeier, J.; Fruend, J.; Matysczok, C. (The Eurographics Association, 2002)
      The technology of augmented reality (AR), as a new user interface, introduces a completely new perspective for the design of technical manufacturing systems. This technique supports a face to face collaboration where users ...
    • Rail-Track Viewer - An Image-Based Virtual Walkthrough System 

      Yang, Lining; Crawfis, Roger (The Eurographics Association, 2002)
      Complex renderings of synthetic scenes or virtual environments, once deemed impossible for consumer rendering, are becoming available as tools for young artists. These renderings, due to their highquality image synthesis, ...