EGVE: Eurographics Workshop on Virtual Environments: Recent submissions
Now showing items 61-80 of 490
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Effect of Avatar Anthropomorphism on Body Ownership, Attractiveness and Collaboration in Immersive Virtual Environments
(The Eurographics Association, 2020)Effective collaboration in immersive virtual environments requires to be able to communicate flawlessly using both verbal and non-verbal communication. We present an experiment investigating the impact of anthropomorphism ... -
Evaluation and Comparison of Desktop Viewing and Headset Viewing of Remote Lectures in VR with Mozilla Hubs
(The Eurographics Association, 2020)We study student experiences for VR-based remote lectures using a social VR platform, evaluating both desktop and headsetbased viewing in a real-world setting. Student ratings varied widely. Headset viewing produced higher ... -
Projective Augmented Reality in a Museum: Development and Evaluation of an Interactive Application
(The Eurographics Association, 2020)Projective Augmented Reality (AR) offers exciting new ways of interacting with a museum exhibition. This paper presents such a projective AR application that was developed in cooperation with the ''Museum für Abgüsse ... -
Virtual Reality Serious Game as an Assistive Technology to Support Pediatric Visual Perceptual Training
(The Eurographics Association, 2020)Amblyopia is a neurological impairment where children suffer from the insufficient visual gathering. Recent studies investigated the ability to improve amblyopic children's visual acuity. However, according to previous ... -
A Review of Visual Perception Research in Optical See-Through Augmented Reality
(The Eurographics Association, 2020)In the field of augmented reality (AR), many applications involve user interfaces (UIs) that overlay visual information over the user's view of their physical environment, e.g., as text, images, or three-dimensional scene ... -
On the Importance of Providing a Tangible Haptic Response for Training Cardiopulmonary Resuscitation in Virtual Reality
(The Eurographics Association, 2020)The current approach to train Cardiopulmonary Resuscitation (CPR) is to employ a mannequin device replicating the physical properties of a real human head and torso. This aims to ensure a correct transfer of the cardiac ... -
WeightSync: Proprioceptive and Haptic Stimulation for Virtual Physical Perception
(The Eurographics Association, 2020)In virtual environments, we are able to have an augmented embodiment with various virtual avatars. Also, in physical environments, we can extend the embodiment experience using Supernumerary Robotic Limbs (SRLs) by attaching ... -
FrictGAN: Frictional Signal Generation from Fabric Texture Images using Generative Adversarial Network
(The Eurographics Association, 2020)The electrostatic tactile display could render the tactile feeling of different haptic texture surfaces by generating the frictional force through voltage modulation when a finger is sliding on the display surface. However, ... -
ICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
(The Eurographics Association, 2020) -
Forty Years of Telexistence —From Concept to TELESAR VI (Invited Talk)
(Eurographics Association, 2019-09-11)Telexistence is a human-empowerment concept that enables a human in one location to virtually exist in another location and to act freely there. The term also refers to the system of science and technology that enables ... -
Evaluation of a Mixed Reality based Method for Archaeological Excavation Support
(The Eurographics Association, 2019)In the context of archaeology, most of the time, micro-excavation for the study of furniture (metal, ceramics...) or archaeological context (incineration, bulk sampling) is performed without complete knowledge of the ... -
Interactive and Immersive Tools for Point Clouds in Archaeology
(The Eurographics Association, 2019)In this article, we present a framework for an immersive and interactive 3D manipulation of large point clouds, in the context of an archaeological study. The framework was designed in an interdisciplinary collaboration ... -
Authoring AR Interaction by AR
(The Eurographics Association, 2019)The demand for augmented reality applications is rapidly growing. In many domains, we observe a new interest for this technology, stressing the need for more efficient ways of producing augmented content. Similarly to ... -
Model and Tools for Integrating IoT into Mixed Reality Environments: Towards a Virtual-Real Seamless Continuum
(The Eurographics Association, 2019)This paper introduces a new software model and new tools for managing indoor smart environments (smart home, smart building, smart factories, etc.) thanks to MR technologies. Our fully-integrated solution is mainly based ... -
ReallifeEngine: A Mixed Reality-Based Visual Programming System for SmartHomes
(The Eurographics Association, 2019)The conveniences experienced by society have tremendously improved with the development of the Internet of Things (IoT). Among the affordances stemming from this innovation is an IoT concept called the SmartHome, which is ... -
Real Time Remapping of a Third Arm in Virtual Reality
(The Eurographics Association, 2019)We present an initial study investigating the usability of a system for users to use their own limbs (here the left arm, right arm, left leg, right leg and head) to remap and control a virtual third arm. The remapping was ... -
Virtual Ability Simulation: Applying Rotational Gain to the Leg to Increase Confidence During Physical Rehabilitation
(The Eurographics Association, 2019)This paper investigates a concept called Virtual Ability Simulation (VAS) for people with disability due to Multiple Sclerosis (MS), in a virtual reality (VR) environment. In a VAS people with a disability perform tasks ... -
Rendering of Walking Sensation for a Sitting User by Lower Limb Motion Display
(The Eurographics Association, 2019)This paper describes the characteristics of presentation of a lower limb motion display designed to create a walking motion sensation for a sitting user. It has the function of lifting and translation independently applied ... -
Visuo-Haptic Interface to Augment Player's Perception in Multiplayer Ball Game
(The Eurographics Association, 2019)We developed a system that augments the player's perception and support situation awareness for motivating them to participate in multiplayer sports in the context of a soccer game. The positional relationship of the ... -
Evaluation of Proxemics in Dynamic Interaction with a Mixed Reality Avatar Robot
(The Eurographics Association, 2019)We present a mixed-reality avatar arm swing technique to subtly communicate the velocity of a robotic it is attached to. We designed and performed a series of studies to investigate the effectiveness of this method and the ...