Now showing items 1-20 of 27

    • 3D User Interfaces Using Tracked Multi-touch Mobile Devices 

      Wilkes, Curtis B.; Tilden, Dan; Bowman, Doug A. (The Eurographics Association, 2012)
      Multi-touch mobile devices are becoming ubiquitous due to the proliferation of smart phone platforms such as the iPhone and Android. Recent research has explored the use of multi-touch input for 3D user interfaces on ...
    • An Augmented Reality and Virtual Reality Pillar for Exhibitions: A Subjective Exploration 

      See, Zi Siang; Sunar, Mohd Shahrizal; Billinghurst, Mark; Dey, Arindam; Santano, Delas; Esmaeili, Human; Thwaites, Harold (The Eurographics Association, 2017)
      This paper presents the development of an Augmented Reality (AR) and Virtual Reality (AR) pillar, a novel approach for showing AR and VR content in a public setting. A pillar in a public exhibition venue was converted to ...
    • Comparing Auditory and Haptic Feedback for a Virtual Drilling Task 

      Rausch, Dominik; Aspöck, Lukas; Knott, Thomas; Pelzer, Sönke; Vorländer, Michael; Kuhlen, Torsten (The Eurographics Association, 2012)
      While visual feedback is dominant in Virtual Environments, the use of other modalities like haptics and acoustics can enhance believability, immersion, and interaction performance. Haptic feedback is especially helpful for ...
    • Development of Mutual Telexistence System using Virtual Projection of Operator's Egocentric Body Images 

      Saraiji, MHD Yamen; Fernando, Charith Lasantha; Minamizawa, Kouta; Tachi, Susumu (The Eurographics Association, 2015)
      In this paper, a mobile telexistence system that provides mutual embodiment of user's body in a remote place is discussed. A fully mobile slave robot was designed and developed to deliver visual and motion mapping with ...
    • Dynamic View Expansion for Improving Visual Search in Video See-through AR 

      Yano, Yuki; Orlosky, Jason; Kiyokawa, Kiyoshi; Takemura, Haruo (The Eurographics Association, 2016)
      The extension or expansion of human vision is often accomplished with video see-through head mounted displays (HMDs) because of their clarity and ability to modulate background information. However, little is known about ...
    • Global Landmarks Do Not Necessarily Improve Spatial Performance in Addition to Bodily Self-Movement Cues when Learning a Large-Scale Virtual Environment 

      Meilinger, Tobias; Schulte-Pelkum, Jörg; Frankenstein, Julia; Berger, Daniel; Bülthoff, Heinrich H. (The Eurographics Association, 2015)
      Comparing spatial performance in different virtual reality setups can indicate which cues are relevant for a realistic virtual experience. Bodily self-movement cues and global orientation information were shown to increase ...
    • Indoor Tracking for Large Area Industrial Mixed Reality 

      Scheer, Fabian; Müller, Stefan (The Eurographics Association, 2012)
      For mixed reality (MR) applications the tracking of a video camera in a rapidly changing large environment with several hundred square meters still represents a challenging task. In contrast to an installation in a laboratory, ...
    • Influence of Path Complexity on Spatial Overlap Perception in Virtual Environments 

      Vasylevska, Khrystyna; Kaufmann, Hannes (The Eurographics Association, 2015)
      Real walking in large virtual indoor environments within a limited real world workspace requires effective spatial compression methods. These methods should be unnoticed by the user. Scene manipulation that creates overlapping ...
    • Interpretation of Tactile Sensation using an Anthropomorphic Finger Motion Interface to Operate a Virtual Avatar 

      Ujitoko, Yusuke; Hirota, Koichi (The Eurographics Association, 2014)
      The objective of the system presented in this paper is to give users tactile feedback while walking in a virtual world through an anthropomorphic finger motion interface. We determined that the synchrony between the first ...
    • Investigation of Dynamic View Expansion for Head-Mounted Displays with Head Tracking in Virtual Environments 

      Yano, Yuki; Kiyokawa, Kiyoshi; Sherstyuk, Andrei; Mashita, T.; Takemura, H. (The Eurographics Association, 2014)
      Head mounted displays (HMD) are widely used for visual immersion in virtual reality (VR) systems. It is acknowledged that the narrow field of view (FOV) for most HMD models is the leading cause of insufficient quality of ...
    • Modifying an Identified Size of Objects Handled with Two Fingers Using Pseudo-Haptic Effects 

      Ban, Yuki; Narumi, Takuji; Tanikawa, Tomohiro; Hirose, Michitaka (The Eurographics Association, 2012)
      In our research, we aim to construct a visuo-haptic system that employs pseudo-haptic effects to provide users with the sensation of touching virtual objects of varying shapes. Thus far, we have proved that it can be ...
    • MR Work Supporting System Using Pepper's Ghost 

      Tsuruzoe, Hiroto; Odera, Satoru; Shigeno, Hiroshi; Okada, Ken-ichi (The Eurographics Association, 2016)
      Recently MR (Mixed Reality) techniques are used in many fields, and one of them is work support. Work support using MR techniques can display work instructions directly in the work space and help user to work effectively ...
    • On the Analysis of Acoustic Distance Perception in a Head Mounted Display 

      Dollack, Felix; Imbery, Christina; Bitzer, Jörg (The Eurographics Association, 2017)
      Recent work has shown that distance perception in virtual reality is different from reality. Several studies have tried to quantify the discrepancy between virtual and real visual distance perception but only little work ...
    • Passive Arm Swing Motion for Virtual Walking Sensation 

      Saka, Naoyuki; Ikei, Yasushi; Amemiya, Tomohiro; Hirota, Koichi; Kitazaki, Michiteru (The Eurographics Association, 2016)
      The present paper describes the characteristics of an arm swing display as a part of the multisensory display for creation of walking sensation to the user who is sitting on a vestibular display (a motion chair). The passive ...
    • Personalized Animatable Avatars from Depth Data 

      Mashalkar, Jai; Bagwe, Niket; Chaudhuri, Parag (The Eurographics Association, 2013)
      Abstract We present a method to create virtual character models of real users from noisy depth data. We use a combination of four depth sensors to capture a point cloud model of the person. Direct meshing of this data often ...
    • Physical Space Requirements for Redirected Walking: How Size and Shape Affect Performance 

      Azmandian, Mahdi; Grechkin, Timofey; Bolas, Mark; Suma, Evan (The Eurographics Association, 2015)
      Redirected walking provides a compelling solution to explore large virtual environments in a natural way. However, research literature provides few guidelines regarding trade-offs involved in selecting size and layout for ...
    • Positioning of Subtitles in Cinematic Virtual Reality 

      Rothe, Sylvia; Tran, Kim; Hussmann, Heinrich (The Eurographics Association, 2018)
      Cinematic Virtual Reality has been increasing in popularity in recent years.Watching 360 degree movies with a head mounted display, the viewer can freely choose the direction of view and thus the visible section of the ...
    • R-V Dynamics Illusion: Psychophysical Phenomenon Caused by the Difference between Dynamics of Real Object and Virtual Object 

      Kataoka, Yuta; Hashiguchi, Satoshi; Shibata, Fumihisa; Kimura, Asako (The Eurographics Association, 2015)
      In Mixed-Reality (MR) space, it appeared that the sense of weight can be affected by a MR visual stimulation with a movable portion. We named this psychophysical influence caused by the difference between dynamics of the ...
    • Real-Time 3D Peripheral View Analysis 

      Moniri, Mohammad Mehdi; Luxenburger, Andreas; Schuffert, Winfried; Sonntag, Daniel (The Eurographics Association, 2016)
      Human peripheral vision suffers from several limitations that differ among various regions of the visual field. Since these limitations result in natural visual impairments, many interesting intelligent user interfaces ...
    • Redirected Steering for Virtual Self-Motion Control with a Motorized Electric Wheelchair 

      Fiore, Loren Puchalla; Phillips, Lane; Bruder, Gerd; Interrante, Victoria; Steinicke, Frank (The Eurographics Association, 2012)
      Redirection techniques have shown great potential for enabling users to travel in large-scale virtual environments while their physical movements have been limited to a much smaller laboratory space. Traditional redirection ...