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Physically Based Real-Time Rendering of Atmospheres using Mie Theory
(The Eurographics Association and John Wiley & Sons Ltd., 2024)
Most real-time rendering models for atmospheric effects have been designed and optimized for Earth's atmosphere. Some authors have proposed approaches for rendering other atmospheres, but these methods still use approximations ...
Estimating Cloth Simulation Parameters From Tag Information and Cusick Drape Test
(The Eurographics Association and John Wiley & Sons Ltd., 2024)
In recent years, the fashion apparel industry has been increasingly employing virtual simulations for the development of new products. The first step in virtual garment simulation involves identifying the optimal simulation ...
Surface-aware Mesh Texture Synthesis with Pre-trained 2D CNNs
(The Eurographics Association and John Wiley & Sons Ltd., 2024)
Mesh texture synthesis is a key component in the automatic generation of 3D content. Existing learning-based methods have drawbacks-either by disregarding the shape manifold during texture generation or by requiring a large ...
Single-Image SVBRDF Estimation with Learned Gradient Descent
(The Eurographics Association and John Wiley & Sons Ltd., 2024)
Recovering spatially-varying materials from a single photograph of a surface is inherently ill-posed, making the direct application of a gradient descent on the reflectance parameters prone to poor minima. Recent methods ...
Interactive Exploration of Vivid Material Iridescence based on Bragg Mirrors
(The Eurographics Association and John Wiley & Sons Ltd., 2024)
Many animals, plants or gems exhibit iridescent material appearance in nature. These are due to specific geometric structures at scales comparable to visible wavelengths, yielding so-called structural colors. The most vivid ...
Physically-Based Lighting for 3D Generative Models of Cars
(The Eurographics Association and John Wiley & Sons Ltd., 2024)
Recent work has demonstrated that Generative Adversarial Networks (GANs) can be trained to generate 3D content from 2D image collections, by synthesizing features for neural radiance field rendering. However, most such ...
Computational Smocking through Fabric-Thread Interaction
(The Eurographics Association and John Wiley & Sons Ltd., 2024)
We formalize Italian smocking, an intricate embroidery technique that gathers flat fabric into pleats along meandering lines of stitches, resulting in pleats that fold and gather where the stitching veers. In contrast to ...
An Empirically Derived Adjustable Model for Particle Size Distributions in Advection Fog
(The Eurographics Association and John Wiley & Sons Ltd., 2024)
Realistically modelled atmospheric phenomena are a long-standing research topic in rendering. While significant progress has been made in modelling clear skies and clouds, fog has often been simplified as a medium that is ...
BallMerge: High-quality Fast Surface Reconstruction via Voronoi Balls
(The Eurographics Association and John Wiley & Sons Ltd., 2024)
We introduce a Delaunay-based algorithm for reconstructing the underlying surface of a given set of unstructured points in 3D. The implementation is very simple, and it is designed to work in a parameter-free manner. The ...
ShellNeRF: Learning a Controllable High-resolution Model of the Eye and Periocular Region
(The Eurographics Association and John Wiley & Sons Ltd., 2024)
Eye gaze and expressions are crucial non-verbal signals in face-to-face communication. Visual effects and telepresence demand significant improvements in personalized tracking, animation, and synthesis of the eye region ...