Now showing items 21-40 of 54

    • GANtlitz: Ultra High Resolution Generative Model for Multi-Modal Face Textures 

      Gruber, Aurel; Collins, Edo; Meka, Abhimitra; Mueller, Franziska; Sarkar, Kripasindhu; Orts-Escolano, Sergio; Prasso, Luca; Busch, Jay; Gross, Markus; Beeler, Thabo (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      High-resolution texture maps are essential to render photoreal digital humans for visual effects or to generate data for machine learning. The acquisition of high resolution assets at scale is cumbersome, it involves ...
    • Volcanic Skies: Coupling Explosive Eruptions with Atmospheric Simulation to Create Consistent Skyscapes 

      Pretorius, Pieter C.; Gain, James; Lastic, Maud; Cordonnier, Guillaume; Chen, Jiong; Rohmer, Damien; Cani, Marie-Paule (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Explosive volcanic eruptions rank among the most terrifying natural phenomena, and are thus frequently depicted in films, games, and other media, usually with a bespoke once-off solution. In this paper, we introduce the ...
    • Predicting Perceived Gloss: Do Weak Labels Suffice? 

      Guerrero-Viu, Julia; Subias, Jose Daniel; Serrano, Ana; Storrs, Katherine R.; Fleming, Roland W.; Masia, Belen; Gutierrez, Diego (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Estimating perceptual attributes of materials directly from images is a challenging task due to their complex, not fullyunderstood interactions with external factors, such as geometry and lighting. Supervised deep learning ...
    • Neural Denoising for Deep-Z Monte Carlo Renderings 

      Zhang, Xianyao; Röthlin, Gerhard; Zhu, Shilin; Aydin, Tunç Ozan; Salehi, Farnood; Gross, Markus; Papas, Marios (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      We present a kernel-predicting neural denoising method for path-traced deep-Z images that facilitates their usage in animation and visual effects production. Deep-Z images provide enhanced flexibility during compositing ...
    • Monte Carlo Vortical Smoothed Particle Hydrodynamics for Simulating Turbulent Flows 

      Ye, Xingyu; Wang, Xiaokun; Xu, Yanrui; Kosinka, Jiri; Telea, Alexandru C.; You, Lihua; Zhang, Jian Jun; Chang, Jian (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      For vortex particle methods relying on SPH-based simulations, the direct approach of iterating all fluid particles to capture velocity from vorticity can lead to a significant computational overhead during the Biot-Savart ...
    • Perceptual Quality Assessment of NeRF and Neural View Synthesis Methods for Front-Facing Views 

      Liang, Hanxue; Wu, Tianhao; Hanji, Param; Banterle, Francesco; Gao, Hongyun; Mantiuk, Rafal; Öztireli, Cengiz (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Neural view synthesis (NVS) is one of the most successful techniques for synthesizing free viewpoint videos, capable of achieving high fidelity from only a sparse set of captured images. This success has led to many variants ...
    • Wavelet Potentials: An Efficient Potential Recovery Technique for Pointwise Incompressible Fluids 

      Lyu, Luan; Ren, Xiaohua; Cao, Wei; Zhu, Jian; Wu, Enhua; Yang, Zhi-Xin (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      We introduce an efficient technique for recovering the vector potential in wavelet space to simulate pointwise incompressible fluids. This technique ensures that fluid velocities remain divergence-free at any point within ...
    • Region-Aware Simplification and Stylization of 3D Line Drawings 

      Nguyen, Vivien; Fisher, Matthew; Hertzmann, Aaron; Rusinkiewicz, Szymon (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Shape-conveying line drawings generated from 3D models normally create closed regions in image space. These lines and regions can be stylized to mimic various artistic styles, but for complex objects, the extracted topology ...
    • FontCLIP: A Semantic Typography Visual-Language Model for Multilingual Font Applications 

      Tatsukawa, Yuki; Shen, I-Chao; Qi, Anran; Koyama, Yuki; Igarashi, Takeo; Shamir, Ariel (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Acquiring the desired font for various design tasks can be challenging and requires professional typographic knowledge. While previous font retrieval or generation works have alleviated some of these difficulties, they ...
    • Navigating the Manifold of Translucent Appearance 

      Lanza, Dario; Masia, Belen; Jarabo, Adrian (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      We present a perceptually-motivated manifold for translucent appearance, designed for intuitive editing of translucent materials by navigating through the manifold. Classic tools for editing translucent appearance, based ...
    • Stylized Face Sketch Extraction via Generative Prior with Limited Data 

      Yun, Kwan; Seo, Kwanggyoon; Seo, Chang Wook; Yoon, Soyeon; Kim, Seongcheol; Ji, Soohyun; Ashtari, Amirsaman; Noh, Junyong (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Facial sketches are both a concise way of showing the identity of a person and a means to express artistic intention. While a few techniques have recently emerged that allow sketches to be extracted in different styles, ...
    • TailorMe: Self-Supervised Learning of an Anatomically Constrained Volumetric Human Shape Model 

      Wenninger, Stephan; Kemper, Fabian; Schwanecke, Ulrich; Botsch, Mario (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Human shape spaces have been extensively studied, as they are a core element of human shape and pose inference tasks. Classic methods for creating a human shape model register a surface template mesh to a database of 3D ...
    • Polygon Laplacian Made Robust 

      Bunge, Astrid; Bukenberger, Dennis R.; Wagner, Sven Dominik; Alexa, Marc; Botsch, Mario (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Discrete Laplacians are the basis for various tasks in geometry processing. While the most desirable properties of the discretization invariably lead to the so-called cotangent Laplacian for triangle meshes, applying the ...
    • 3D Reconstruction and Semantic Modeling of Eyelashes 

      Kerbiriou, Glenn; Avril, Quentin; Marchal, Maud (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      High-fidelity digital human modeling has become crucial in various applications, including gaming, visual effects and virtual reality. Despite the significant impact of eyelashes on facial aesthetics, their reconstruction ...
    • Practical Method to Estimate Fabric Mechanics from Metadata 

      Dominguez-Elvira, Henar; Nicás, Alicia; Cirio, Gabriel; Rodríguez, Alejandro; Garces, Elena (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Estimating fabric mechanical properties is crucial to create realistic digital twins. Existing methods typically require testing physical fabric samples with expensive devices or cumbersome capture setups. In this work, ...
    • Physically-based Analytical Erosion for fast Terrain Generation 

      Tzathas, Petros; Gailleton, Boris; Steer, Philippe; Cordonnier, Guillaume (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Terrain generation methods have long been divided between procedural and physically-based. Procedural methods build upon the fast evaluation of a mathematical function but suffer from a lack of geological consistency, while ...
    • GLS-PIA: n-Dimensional Spherical B-Spline Curve Fitting based on Geodesic Least Square with Adaptive Knot Placement 

      Zhao, Yuming; Wu, Zhongke; Wang, Xingce (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Due to the widespread applications of curves on n-dimensional spheres, fitting curves on n-dimensional spheres has received increasing attention in recent years. However, due to the non-Euclidean nature of spheres, curve ...
    • Learning to Stabilize Faces 

      Bednarik, Jan; Wood, Erroll; Choutas, Vassilis; Bolkart, Timo; Wang, Daoye; Wu, Chenglei; Beeler, Thabo (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Nowadays, it is possible to scan faces and automatically register them with high quality. However, the resulting face meshes often need further processing: we need to stabilize them to remove unwanted head movement. ...
    • Stylize My Wrinkles: Bridging the Gap from Simulation to Reality 

      Weiss, Sebastian; Stanhope, Jackson; Chandran, Prashanth; Zoss, Gaspard; Bradley, Derek (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Modeling realistic human skin with pores and wrinkles down to the milli- and micrometer resolution is a challenging task. Prior work showed that such micro geometry can be efficiently generated through simulation methods, ...
    • Enhancing Spatiotemporal Resampling with a Novel MIS Weight 

      Pan, Xingyue; Zhang, Jiaxuan; Huang, Jiancong; Liu, Ligang (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      In real-time rendering, optimizing the sampling of large-scale candidates is crucial. The spatiotemporal reservoir resampling (ReSTIR) method provides an effective approach for handling large candidate samples, while the ...