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Time-constrained Animation Rendering on Desktop Grids
(The Eurographics Association, 2012)
The computationally intensive nature of high-fidelity rendering has led to a dependence on parallel infrastructures for generating animations. However, such an infrastructure is expensive thereby restricting easy access ...
Polygonization of Implicit Surfaces on Multi-Core Architectures with SIMD Instructions
(The Eurographics Association, 2012)
In this research we tackle the problem of rendering complex models which are created using implicit primitives, blending operators, affine transformations and constructive solid geometry in a design environment that organizes ...
Parallel Rendering on Hybrid Multi-GPU Clusters
(The Eurographics Association, 2012)
Achieving efficient scalable parallel rendering for interactive visualization applications on medium-sized graphics clusters remains a challenging problem. Framerates of up to 60hz require a carefully designed and fine-tuned ...
A Study of Ray Tracing Large-scale Scientific Data in Two Widely Used Parallel Visualization Applications
(The Eurographics Association, 2012)
Large-scale analysis and visualization is becoming increasingly important as supercomputers and their simulations produce larger and larger data. These large data sizes are pushing the limits of traditional rendering ...
EAVL: The Extreme-scale Analysis and Visualization Library
(The Eurographics Association, 2012)
Analysis and visualization of the data generated by scientific simulation codes is a key step in enabling science from computation. However, a number of challenges lie along the current hardware and software paths to ...
Auto Splats: Dynamic Point Cloud Visualization on the GPU
(The Eurographics Association, 2012)
Capturing real-world objects with laser-scanning technology has become an everyday task. Recently, the acquisition of dynamic scenes at interactive frame rates has become feasible. A high-quality visualization of the ...
Light Propagation Maps on Parallel Graphics Architectures
(The Eurographics Association, 2012)
Light going through a participating medium like smoke can be scattered or absorbed by every point in the medium. To accurately render such a medium we must compute the radiance resulting at every point inside the medium ...
GLuRay: Enhanced Ray Tracing in Existing Scientific Visualization Applications using OpenGL Interception
(The Eurographics Association, 2012)
Ray tracing in scientific visualization allows for substantial gains in performance and rendering quality with large scale polygonal datasets compared to brute-force rasterization, however implementing new rendering ar- ...
Load-Balanced Multi-GPU Ambient Occlusion for Direct Volume Rendering
(The Eurographics Association, 2012)
Ambient occlusion techniques were introduced to improve data comprehension by bringing soft fading shadows to the visualization of 3D datasets. They consist in attenuating light by considering the occlusion resulting from ...
Explicit Cache Management for Volume Ray-Casting on Parallel Architectures
(The Eurographics Association, 2012)
A major challenge when designing general purpose graphics hardware is to allow efficient access to texture data. Although different rendering paradigms vary with respect to their data access patterns, there is no flexibility ...