Pacific Graphics 2023 - Symposium Proceedings
Daejeon, South Korea || October 10 – 13, 2023

(for Short Papers and Posters see PG 2023 - Short Papers and Posters)


Neural Rendering
IBL-NeRF: Image-Based Lighting Formulation of Neural Radiance Fields
Changwoon Choi, Juhyeon Kim, and Young Min Kim
Learning to Generate and Manipulate 3D Radiance Field by a Hierarchical Diffusion Framework with CLIP Latent
Jiaxu Wang, Ziyi Zhang, and Renjing Xu
Robust Novel View Synthesis with Color Transform Module
Sang Min Kim, Changwoon Choi, Hyeongjun Heo, and Young Min Kim
Geometry
Meso-Skeleton Guided Hexahedral Mesh Design
Paul Viville, Pierre Kraemer, and Dominique Bechmann
A Surface Subdivision Scheme Based on Four-Directional S^1_3 Non-Box Splines
Zhangjin Huang
Groupwise Shape Correspondence Refinement with a Region of Interest Focus
Pierre Galmiche and Hyewon Seo
Procedural Modeling and Model Extraction
Data-guided Authoring of Procedural Models of Shapes
Ishtiaque Hossain, I-Chao Shen, Takeo Igarashi, and Oliver van Kaick
Authoring Terrains with Spatialised Style
Simon Perche, Adrien Peytavie, Bedrich Benes, Eric Galin, and Eric Guérin
Cloth Simulation
D-Cloth: Skinning-based Cloth Dynamic Prediction with a Three-stage Network
Yu Di Li, Min Tang, Xiao Rui Chen, Yun Yang, Ruo Feng Tong, Bai Lin An, Shuang Cai Yang, Yao Li, and Qi Long Kou
Controllable Garment Image Synthesis Integrated with Frequency Domain Features
Xinru Liang, Haoran Mo, and Chengying Gao
Combating Spurious Correlations in Loose-fitting Garment Animation Through Joint-Specific Feature Learning
Junqi Diao, Jun Xiao, Yihong He, and Haiyong Jiang
Modeling by Learning
CP-NeRF: Conditionally Parameterized Neural Radiance Fields for Cross-scene Novel View Synthesis
Hao He, Yixun Liang, Shishi Xiao, Jierun Chen, and Yingcong Chen
Interactive Authoring of Terrain using Diffusion Models
Joshua Lochner, James Gain, Simon Perche, Adrien Peytavie, Eric Galin, and Eric Guérin
Structure Learning for 3D Point Cloud Generation from Single RGB Images
Tarek Ben Charrada, Hamid Laga, and Hedi Tabia
Face Reconstruction
Neural Shading Fields for Efficient Facial Inverse Rendering
Gilles Rainer, Lewis Bridgeman, and Abhijeet Ghosh
Facial Image Shadow Removal via Graph-based Feature Fusion
Ling Zhang, Ben Chen, Zheng Liu, and Chunxia Xiao
A Perceptual Shape Loss for Monocular 3D Face Reconstruction
Christopher Otto, Prashanth Chandran, Gaspard Zoss, Markus Gross, Paulo Gotardo, and Derek Bradley
Sketch-based Modeling
Efficient Interpolation of Rough Line Drawings
Jiazhou Chen, Xinding Zhu, Melvin Even, Jean Basset, Pierre Bénard, and Pascal Barla
Sharing Model Framework for Zero-Shot Sketch-Based Image Retrieval
Yi-Hsuan Ho, Der-Lor Way, and Zen-Chung Shih
GA-Sketching: Shape Modeling from Multi-View Sketching with Geometry-Aligned Deep Implicit Functions
Jie Zhou, Zhongjin Luo, Qian Yu, Xiaoguang Han, and Hongbo Fu
Virtual Humans
Semantics-guided Generative Diffusion Model with a 3DMM Model Condition for Face Swapping
Xiyao Liu, Yang Liu, Yuhao Zheng, Ting Yang, Jian Zhang, Victoria Wang, and Hui Fang
Palette-Based and Harmony-Guided Colorization for Vector Icons
Miao Lin, I-Chao Shen, Hsiao-Yuan Chin, Ruo-Xi Chen, and Bing-Yu Chen
Multi-Level Implicit Function for Detailed Human Reconstruction by Relaxing SMPL Constraints
Xikai Ma, Jieyu Zhao, Yiqing Teng, and Li Yao
Multi-Modal Face Stylization with a Generative Prior
Mengtian Li, Yi Dong, Minxuan Lin, Haibin Huang, Pengfei Wan, and Chongyang Ma
Computational Fabrication
An Efficient Self-supporting Infill Structure for Computational Fabrication
Shengfa Wang, Zheng Liu, Jiangbei Hu, Na Lei, and Zhongxuan Luo
Fabricatable 90° Pop-ups: Interactive Transformation of a 3D Model into a Pop-up Structure
Junpei Fujikawa and Takashi Ijiri
Volumetric Reconstruction
Efficient Neural Representation of Volumetric Data using Coordinate-Based Networks.
Sudarshan Devkota and Sumant Pattanaik
A Differential Diffusion Theory for Participating Media
Yunchi Cen, Chen Li, Frederick W. B. Li, Bailin Yang, and Xiaohui Liang
Precomputed Radiative Heat Transport for Efficient Thermal Simulation
Christian Freude, David Hahn, Florian Rist, Lukas Lipp, and Michael Wimmer
Imaging
Multi-scale Iterative Model-guided Unfolding Network for NLOS Reconstruction
Xiongfei Su, Yu Hong, Juntian Ye, Feihu Xu, and Xin Yuan
Robust Distribution-aware Color Correction for Single-shot Images
Daljit Singh J. Dhillon, Parisha Joshi, Jessica Baron, and Eric K. Patterson
Enhancing Low-Light Images: A Variation-based Retinex with Modified Bilateral Total Variation and Tensor Sparse Coding
Weipeng Yang, Hongxia Gao, Wenbin Zou, Shasha Huang, Hongsheng Chen, and Jianliang Ma
Motion Capture and Generation
MOVIN: Real-time Motion Capture using a Single LiDAR
Deok-Kyeong Jang, Dongseok Yang, Deok-Yun Jang, Byeoli Choi, Taeil Jin, and Sung-Hee Lee
DAFNet: Generating Diverse Actions for Furniture Interaction by Learning Conditional Pose Distribution
Taeil Jin and Sung-Hee Lee
OptCtrlPoints: Finding the Optimal Control Points for Biharmonic 3D Shape Deformation
Kunho Kim, Mikaela Angelina Uy, Despoina Paschalidou, Alec Jacobson, Leonidas J. Guibas, and Minhyuk Sung
Image Editing and Color
Integrating High-Level Features for Consistent Palette-based Multi-image Recoloring
Danna Xue, Javier Vazquez Corral, Luis Herranz, Yanning Zhang, and Michael S. Brown
Data-Driven Ink Painting Brushstroke Rendering
Koki Madono and Edgar Simo-Serra
Continuous Layout Editing of Single Images with Diffusion Models
Zhiyuan Zhang, Zhitong Huang, and Jing Liao
Images, Vectorization, and Layouts
Error-bounded Image Triangulation
Zhi-Duo Fang, Jia-Peng Guo, Yanyang Xiao, and Xiao-Ming Fu
Dissection Puzzles Composed of Multicolor Polyominoes
Naoki Kita
H-ETC2: Design of a CPU-GPU Hybrid ETC2 Encoder
Hyeon-ki Lee and Jae-Ho Nah
Details and Styles on 3D Models
Refinement of Hair Geometry by Strand Integration
Ryota Maeda, Kenshi Takayama, and Takafumi Taketomi
Fine Back Surfaces Oriented Human Reconstruction for Single RGB-D Images
Xianyong Fang, Yu Qian, Jinshen He, Linbo Wang, and Zhengyi Liu
Learning-based Reflectance
Deep Shape and SVBRDF Estimation using Smartphone Multi-lens Imaging
Chongrui Fan, Yiming Lin, and Abhijeet Ghosh
SVBRDF Reconstruction by Transferring Lighting Knowledge
Pengfei Zhu, Shuichang Lai, Mufan Chen, Jie Guo, Yifan Liu, and Yanwen Guo
Dynamic Scenes
World-Space Spatiotemporal Path Resampling for Path Tracing
Hangyu Zhang and Beibei Wang
Efficient Caustics Rendering via Spatial and Temporal Path Reuse
Xiaofeng Xu, Lu Wang, and Beibei Wang
3D Object Tracking for Rough Models
Xiuqiang Song, Weijian Xie, Jiachen Li, Nan Wang, Fan Zhong, Guofeng Zhang, and Xueying Qin
Learning and Image Processing
A Post Processing Technique to Automatically Remove Floater Artifacts in Neural Radiance Fields
Tristan Wirth, Arne Rak, Volker Knauthe, and Dieter W. Fellner
MAPMaN: Multi-Stage U-Shaped Adaptive Pattern Matching Network for Semantic Segmentation of Remote Sensing Images
Tingfeng Hong, Xiaowen Ma, Xinyu Wang, Rui Che, Chenlu Hu, Tian Feng, and Wei Zhang
Balancing Rotation Minimizing Frames with Additional Objectives
Christopher Mossman, Richard H. Bartels, and Faramarz F. Samavati
Radiance and Appearance
Generating Parametric BRDFs from Natural Language Descriptions
Sean Memery, Osmar Cedron, and Kartic Subr
Neural Impostor: Editing Neural Radiance Fields with Explicit Shape Manipulation
Ruiyang Liu, Jinxu Xiang, Bowen Zhao, Ran Zhang, Jingyi Yu, and Changxi Zheng
Reconstructing 3D Human Pose from RGB-D Data with Occlusions
Bowen Dang, Xi Zhao, Bowen Zhang, and He Wang
Color Harmonization on Images
Fast Grayscale Morphology for Circular Window
Yuji Moroto and Nobuyuki Umetani
BubbleFormer: Bubble Diagram Generation via Dual Transformer Models
Jiahui Sun, Liping Zheng, Gaofeng Zhang, and Wenming Wu

Recent Submissions

  • BubbleFormer: Bubble Diagram Generation via Dual Transformer Models 

    Sun, Jiahui; Zheng, Liping; Zhang, Gaofeng; Wu, Wenming (The Eurographics Association and John Wiley & Sons Ltd., 2023)
    Bubble diagrams serve as a crucial tool in the field of architectural planning and graphic design. With the surge of Artificial Intelligence Generated Content (AIGC), there has been a continuous emergence of research and ...
  • Fast Grayscale Morphology for Circular Window 

    Moroto, Yuji; Umetani, Nobuyuki (The Eurographics Association and John Wiley & Sons Ltd., 2023)
    Morphological operations are among the most popular classic image filters. The filter assumes the maximum or minimum value within a window and is often used for light object thickening and thinning operations, which are ...
  • Reconstructing 3D Human Pose from RGB-D Data with Occlusions 

    Dang, Bowen; Zhao, Xi; Zhang, Bowen; Wang, He (The Eurographics Association and John Wiley & Sons Ltd., 2023)
    We propose a new method to reconstruct the 3D human body from RGB-D images with occlusions. The foremost challenge is the incompleteness of the RGB-D data due to occlusions between the body and the environment, leading to ...
  • Neural Impostor: Editing Neural Radiance Fields with Explicit Shape Manipulation 

    Liu, Ruiyang; Xiang, Jinxu; Zhao, Bowen; Zhang, Ran; Yu, Jingyi; Zheng, Changxi (The Eurographics Association and John Wiley & Sons Ltd., 2023)
    Neural Radiance Fields (NeRF) have significantly advanced the generation of highly realistic and expressive 3D scenes. However, the task of editing NeRF, particularly in terms of geometry modification, poses a significant ...
  • Generating Parametric BRDFs from Natural Language Descriptions 

    Memery, Sean; Cedron, Osmar; Subr, Kartic (The Eurographics Association and John Wiley & Sons Ltd., 2023)
    Artistic authoring of 3D environments is a laborious enterprise that also requires skilled content creators. There have been impressive improvements in using machine learning to address different aspects of generating 3D ...
  • Balancing Rotation Minimizing Frames with Additional Objectives 

    Mossman, Christopher; Bartels, Richard H.; Samavati, Faramarz F. (The Eurographics Association and John Wiley & Sons Ltd., 2023)
    When moving along 3D curves, one may require local coordinate frames for visited points, such as for animating virtual cameras, controlling robotic motion, or constructing sweep surfaces. Often, consecutive coordinate ...
  • MAPMaN: Multi-Stage U-Shaped Adaptive Pattern Matching Network for Semantic Segmentation of Remote Sensing Images 

    Hong, Tingfeng; Ma, Xiaowen; Wang, Xinyu; Che, Rui; Hu, Chenlu; Feng, Tian; Zhang, Wei (The Eurographics Association and John Wiley & Sons Ltd., 2023)
    Remote sensing images (RSIs) often possess obvious background noises, exhibit a multi-scale phenomenon, and are characterized by complex scenes with ground objects in diversely spatial distribution pattern, bringing ...
  • A Post Processing Technique to Automatically Remove Floater Artifacts in Neural Radiance Fields 

    Wirth, Tristan; Rak, Arne; Knauthe, Volker; Fellner, Dieter W. (The Eurographics Association and John Wiley & Sons Ltd., 2023)
    Neural Radiance Fields have revolutionized Novel View Synthesis by providing impressive levels of realism. However, in most in-the-wild scenes they suffer from floater artifacts that occur due to sparse input images or ...
  • 3D Object Tracking for Rough Models 

    Song, Xiuqiang; Xie, Weijian; Li, Jiachen; Wang, Nan; Zhong, Fan; Zhang, Guofeng; Qin, Xueying (The Eurographics Association and John Wiley & Sons Ltd., 2023)
    Visual monocular 6D pose tracking methods for textureless or weakly-textured objects heavily rely on contour constraints established by the precise 3D model. However, precise models are not always available in reality, and ...
  • Efficient Caustics Rendering via Spatial and Temporal Path Reuse 

    Xu, Xiaofeng; Wang, Lu; Wang, Beibei (The Eurographics Association and John Wiley & Sons Ltd., 2023)
    Caustics are complex optical effects caused by the light being concentrated in a small area due to reflection or refraction on surfaces with low roughness, typically under a sharp light source. Rendering caustic effects ...
  • World-Space Spatiotemporal Path Resampling for Path Tracing 

    Zhang, Hangyu; Wang, Beibei (The Eurographics Association and John Wiley & Sons Ltd., 2023)
    With the advent of hardware-accelerated ray tracing, more and more real-time rendering applications tend to render images with ray-traced global illumination (GI). However, the low sample counts at real-time framerates ...
  • SVBRDF Reconstruction by Transferring Lighting Knowledge 

    Zhu, Pengfei; Lai, Shuichang; Chen, Mufan; Guo, Jie; Liu, Yifan; Guo, Yanwen (The Eurographics Association and John Wiley & Sons Ltd., 2023)
    The problem of reconstructing spatially-varying BRDFs from RGB images has been studied for decades. Researchers found themselves in a dilemma: opting for either higher quality with the inconvenience of camera and light ...
  • Deep Shape and SVBRDF Estimation using Smartphone Multi-lens Imaging 

    Fan, Chongrui; Lin, Yiming; Ghosh, Abhijeet (The Eurographics Association and John Wiley & Sons Ltd., 2023)
    We present a deep neural network-based method that acquires high-quality shape and spatially varying reflectance of 3D objects using smartphone multi-lens imaging. Our method acquires two images simultaneously using a zoom ...
  • Fine Back Surfaces Oriented Human Reconstruction for Single RGB-D Images 

    Fang, Xianyong; Qian, Yu; He, Jinshen; Wang, Linbo; Liu, Zhengyi (The Eurographics Association and John Wiley & Sons Ltd., 2023)
    Current single RGB-D image based human surface reconstruction methods generally take both the RGB images and the captured frontal depth maps together so that the 3D cues from the frontal surfaces can help infer the full ...
  • Refinement of Hair Geometry by Strand Integration 

    Maeda, Ryota; Takayama, Kenshi; Taketomi, Takafumi (The Eurographics Association and John Wiley & Sons Ltd., 2023)
    Reconstructing 3D hair is challenging due to its complex micro-scale geometry, and is of essential importance for the efficient creation of high-fidelity virtual humans. Existing hair capture methods based on multi-view ...
  • H-ETC2: Design of a CPU-GPU Hybrid ETC2 Encoder 

    Lee, Hyeon-ki; Nah, Jae-Ho (The Eurographics Association and John Wiley & Sons Ltd., 2023)
    This paper proposes a novel CPU-GPU hybrid encoding method based on the ETC2 format, commonly used on mobile platforms. Traditional texture compression techniques often face a trade-off between encoding speed and quality. ...
  • Dissection Puzzles Composed of Multicolor Polyominoes 

    Kita, Naoki (The Eurographics Association and John Wiley & Sons Ltd., 2023)
    Dissection puzzles leverage geometric dissections, wherein a set of puzzle pieces can be reassembled in various configurations to yield unique geometric figures. Mathematically, a dissection between two 2D polygons can ...
  • Error-bounded Image Triangulation 

    Fang, Zhi-Duo; Guo, Jia-Peng; Xiao, Yanyang; Fu, Xiao-Ming (The Eurographics Association and John Wiley & Sons Ltd., 2023)
    We propose a novel image triangulation method to reduce the complexity of image triangulation under the color error-bounded constraint and the triangle quality constraint. Meanwhile, we realize a variety of visual effects ...
  • Continuous Layout Editing of Single Images with Diffusion Models 

    Zhang, Zhiyuan; Huang, Zhitong; Liao, Jing (The Eurographics Association and John Wiley & Sons Ltd., 2023)
    Recent advancements in large-scale text-to-image diffusion models have enabled many applications in image editing. However, none of these methods have been able to edit the layout of single existing images. To address this ...
  • Data-Driven Ink Painting Brushstroke Rendering 

    Madono, Koki; Simo-Serra, Edgar (The Eurographics Association and John Wiley & Sons Ltd., 2023)
    Although digital painting has advanced much in recent years, there is still a significant divide between physically drawn paintings and purely digitally drawn paintings. These differences arise due to the physical interactions ...

View more