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A Two-Dimensional Frame Buffer Processor
(The Eurographics Association, 1987)
The two-dimensional Frame Buffer Processor (FBP) is part of a proposed raster graphics computer architecture. It is a hardware-oriented organisation of a variation of a bitblt engine with a much richer repertoire. In ...
Pixel-Planes 4: A Summary
(The Eurographics Association, 1987)
We describe the current state of the Pixel-planes research project, whose goal is to develop powerful raster graphics systems for the next generation of workstations, The first full-scale prototype has been in regular use ...
New Algorithms for Computer Graphics
(The Eurographics Association, 1987)
"IntroductionThe area of computational geometry deals with the study of algorithms for problems concerning geometric objects like e.g. lines, polygons, circles, etc. in the plane and in higher dimensional space. Since its ...
A Multiple Application Graphics Integrated CircuitMAGIC II
(The Eurographics Association, 1987)
This paper describes the design considerations for a polygon graphics geometry processor subsystem. The architecture for a Multiple Application Graphics Integrated Circuit (MAGIC II) is outlined, and low, medium and high ...
Cellular Architectures and Algorithmsfor Image Synthesis
(The Eurographics Association, 1987)
The aim of this paper is to provide some refiexions and partial results about cellular architectures for image synthesis and graphics. As some steps of image synthesis involve a long processing time, quite incompatible ...
Reconstructing Solids from Tomographic Scans --The PARCUM II System-·
(The Eurographics Association, 1987)
The computer-aided design of mechanical parts is supported by sophisticated geometric modelers and visualized by high-performance raster graphics systems allowing for a realistic display. The geometric modeler accepts the ...
Ray Tracing Rational B-Spline Patches in VLSI
(The Eurographics Association, 1987)
Rational B-spline surfaces make it possible to merge the concepts of freeform surfaces and that of surfaces described by rational polynomials especially conic sections. For ray tracing it is crucial to determine the ...
A Multi-Processor Workstationwith a Logic-Enhanced Distributed Frame Buffer
(The Eurographics Association, 1987)
A graphics workstation should offer both a wide variety of 20 and 3D realtime display functions as well as a programmable parallel-processing capacity for large processing tasks. A system concept is proposed that meets ...
An O(log N) Parallel Time Exact Hidden-LineAlgorithm
(The Eurographics Association, 1987)
"Parallel algorithms are given for the exact solution of the hidden-line problem. Most of the parallel algorithms proposed for visibility problems in the literature give approximate solutions. and thus cannot yield an upper ...
Comparison of Two Floatin~Point Arithmetic Unitsfor a Precomputer in a Graphics System forReal Time Simulation
(The Eurographics Association, 1987)
This paper compares two realized concepts of floating point units in a visual system for a traffic simulator. The hardware structure of a Transformation Processor is described, with which a set of 1x4 vectors can be floating ...