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Accurate Scanconversion of Triangulated Surfaces
(The Eurographics Association, 1991)
Scanconverting a planar face produces depth-values for pixels totally or partly covered by the projection of that face. State-of-the-art hardware-supported scanconversion techniques use sub pixel adjustment and extended ...
Testing Geometric Primitive Shaders
(The Eurographics Association, 1991)
We present a design and test strategy for Geometric Primitive Shadersintegratedcircuits which perform rasterisation of primitives such as vectors and triangles.The design strategy proceeds through various levels of detail, ...
Issues and Directions for Graphics Hardware Accelerators
(The Eurographics Association, 1991)
The Flipping Cube: A Device for Rotating 3D Rasters
(The Eurographics Association, 1991)
Driven by the prospect of three-dimensional rasters as a primary vehicle for future 3D graphics and volumetric imaging, this paper introduces an architecture for real-time rendering of high-resolution volumetric images. ...
The I.M.O.G.E.N .E. Machine: Some Hardware Elements
(The Eurographics Association, 1991)
The goal of the I.M.O.G.E.N.E. project is to define a real time graphics system. We focus on true real time display, images being computed at frame rate, i.e 50 (or 60) times a second. The I.M.O.G.E.N.E. machine uses no ...
XInPosse: Structural Simulation for Graphics Hardware
(The Eurographics Association, 1991)
A structural simulator is used both to test hardware and to visualizesoftware that should run on that hardware. In a layered set of graphical hardwaresimulators, a structural simulator bridges the gap between hardware ...
Dynamic Load Balancing within a High PerformanceGraphics System
(The Eurographics Association, 1991)
Interactive 3D graphics applications require significant arithmetic processing to meet the ever-inreasing desire for higher image complexity and higher resolution in displayed images. This paper describes a graphics processor ...
An Architecture for a High Performance Rendering Engine
(The Eurographics Association, 1991)
We present an architecture for a high-performance programmable rendering engine.This chip or chip-set will be able to deliver one Gouraud-shaded, z-buffered, texturemodulated and alpha-blended pixel every clock cycle. Focus ...
Space Partitioning for Mapping RadiosityComputations onto a Pipelined Parallel Architecture (II)
(The Eurographics Association, 1991)
A new space partitioning technique is elaborated. In part I of the paper [3], we proposed a shell-like structure which is to be superimposed on a uniform grid data structure and is adaptive to the local environment seen ...
Hardware Outline Character Rasterization
(The Eurographics Association, 1991)
This paper presents the design and implementation of an application specific integrated circuit (ASIC) for real-time rasterization of characters described by their outline based on vertical scan-conversion and flag fill ...