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Hardware Supported Bump Mapping: A Step towards Ingber Quality Real-Time Rendering
(The Eurographics Association, 1995)
Today's high-end Gouraud renderers produce nicely textured scenes by mapping two-dimensional images onto modeled objects in real· time. We present a renderer which textures surfaces in the normal sense of the word using ...
Design of a Fast Voxel Processor for Parallel Volume Visualization
(The Eurographics Association, 1995)
The basics of a parallel real-time volume visualization architecture are introduced. Volume data is divided into subcubes that are dis tributed among multiple image processors and stored in their pri vate voxel memories. ...
Towards a Scalable Architecture for Real-Time Volume Rendering
(The Eurographics Association, 1995)
In this paper we present our research efforts towards a scalable volume rendering architecture for the real-time visualization of dynamically changing high-resolution datasets. Using a linearly skewed memory interleav ing ...
Single Chip Hardware Support for Rasterization and Texture Mapping
(The Eurographics Association, 1995)
Today's interactive 3D-applications on Pes demand efficient hardware support for functionality, e.g. shading and texture mapping. In this paper, I present an ASIC that integrates most of the 3D-reIated functionality defined ...
A pel-based Volume Rendering Accelerator
(The Eurographics Association, 1995)
We discuss the underlying algorithms, design principles and implementation issues of an extremely compact and cost-efficient volume rendering accelerator for PCI-based systems. It operates on classified and shaded data ...
An array based design for Real-Time Volume Rendering
(The Eurographics Association, 1995)
This paper describes a new algorithm and hardware design for the generation of two dimensional images from volume data using the ray casting technique. The algorithm is part of an image generation system that is broken ...
Hardware for Superior Texture Performance
(The Eurographics Association, 1995)
Mapping textures onto suIfaces of computer-gener ated objects is a technique which greatly improves the realism of their appearance. Unfortunately, this imposes high computational demands and, even worse, tremendous memory ...
An Architecture For Rapid Stereoscopic Image Generation
(The Eurographics Association, 1995)
A cost effective architecture for the rasterisation of stereo imagery based on image derivation is presented. The architecture is a simple and scaleable augmentation ofa classic monocular graphics pipeline and integrates ...
Approximation Techniques for High Performance Texture Mapping
(The Eurographics Association, 1995)
Accurate perspective mapping in real-time requires costly division operations per pixel and therefore ap proximation techniques are often employed. These per mit the mapping to be performed by interpolation, but generally ...
Super Resolution Volume Rendering Hardware
(The Eurographics Association, 1995)
The resolution obtained in volume rendering is greatly increased over known methods through the introduction of super resolution techniques which make it possible to enlarge the view o f the dataset without the introduction ...