Browsing EGGH97: SIGGRAPH/Eurographics Workshop on Graphics Hardware 1997 by Subject "13.1 [Computer Graphics]"
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Architectural Implications of Hardware-Accelerated Bucket Rendering on the PC
(The Eurographics Association, 1997)Bucket rendering is a technique whereby a scene is sorted into screen-space tiles and each tile is rendered independently in turn. We expect hardware-accelerated bucket rendering to become available on the PC, and in this ...