Browsing EGGH97: SIGGRAPH/Eurographics Workshop on Graphics Hardware 1997 by Subject "1.3.7 [Computer Graphics]"
Now showing items 1-4 of 4
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EM-Cube: An Architecture for Low-Cost Real-Time Volume Rendering
(The Eurographics Association, 1997)EM-Cube is a VLSI architecture for low-cost, high quality volume rendering at full video frame rates. Derived from the Cube4 architecture developed at SUNY at Stony Brook, EM-Cube computes sample points and gradients ... -
Memory Access Patterns of Occlusion-Compatible 3D Image Warping
(The Eurographics Association, 1997)McMillan and Bishop s 3D image warp can be efficiently implemented by exploiting the coherency of its memory accesses. We analyze this coherency, and present algorithms that take advantage of it. These algorithms traverse ... -
PixelFlow: The Realization
(The Eurographics Association, 1997)PixelFlow is an architecture for high-speed, highly realistic image generation, based on the techniques of object-parallelism and image composition. Its initial architecture was described in [MOLN92]. After development by ... -
Triangle Scan Conversion using 2D Homogeneous Coordinates
(The Eurographics Association, 1997)We present a new triangle scan conversion algorithm that works entirely in homogeneous coordinates. By using homogeneous coordinates, the algorithm avoids costly clipping tests which make pipelining or hardware implementations ...