Browsing EGGH97: SIGGRAPH/Eurographics Workshop on Graphics Hardware 1997 by Subject "1.3.1 [Computer Graphics]"
Now showing items 1-6 of 6
-
Codesign Of Graphics Hardware Accelerators
(The Eurographics Association, 1997)The design of a hardware architecture for a computer graphics pipeline requires a thorough understanding of the algorithms involved at each stage, and the implications these algorithms have on the organisation of the ... -
Memory Access Patterns of Occlusion-Compatible 3D Image Warping
(The Eurographics Association, 1997)McMillan and Bishop s 3D image warp can be efficiently implemented by exploiting the coherency of its memory accesses. We analyze this coherency, and present algorithms that take advantage of it. These algorithms traverse ... -
PixelFlow: The Realization
(The Eurographics Association, 1997)PixelFlow is an architecture for high-speed, highly realistic image generation, based on the techniques of object-parallelism and image composition. Its initial architecture was described in [MOLN92]. After development by ... -
Realizing OpenGL: Two Implementations of One Architecture
(The Eurographics Association, 1997)The OpenGL Graphics System provides a well-specified, widely accepted dataflow for 3D graphics and imaging. OpenGL is an architecture; an OpenGL-capable computer is a hardware manifestation or implementaion of that ... -
Towards Real-Time Photorealistic Rendering: Challenges and Solutions
(The Eurographics Association, 1997)A growing number of real-time applications need graphics with photorealistic quality, especially in the field of training (virtual operation, driving and flightsimulation), but also in the areas of design or ergonomic ... -
VIZARD - Visualization Accelerator for Realtime Display
(The Eurographics Association, 1997)Volume rendering has traditionally been an application for supercomputers, workstation networks or expensive special-purpose hardware. In contrast, this report shows how far we have reached using the other extreme: the ...