Browsing EGGH98: SIGGRAPH/Eurographics Workshop on Graphics Hardware 1998 by Subject "1.3.5 [Computing Methodologies]"
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An Improved Z-Buffer CSG Rendering Algorithm
(The Eurographics Association, 1998)We present an improved z-buffer based CSG rendering algorithm, based on previous techniques using z-buffer parity based surface clipping. We show that while this type of algorithm has been reported as requiring O(n2), ...