Now showing items 1-2 of 2

    • Fast Footprint MlPmapping 

      Hüttner, Tobias; Straßer, Wolfgang (The Eurographics Association, 1999)
      Mapping textures onto surfaces of computer-generated objects is a technique which greatly improves the realism of their appearance. In this paper, we describe a new method for efficient and fast texture filtering to prevent ...
    • Multiresolution Rendering With Displacement Mapping 

      Gumhold, Stefan; Hüttner, Tobias (The Eurographics Association, 1999)
      In this paper, we present for the first time an approach for hardware accelerated displacement mapping. The displaced surface is generated from a 2D displacement map by remeshing a coarse triangle mesh according to the ...