Browsing EGGH99: SIGGRAPH/Eurographics Workshop on Graphics Hardware 1999 by Subject "and texture"
Now showing items 1-2 of 2
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Fast Footprint MlPmapping
(The Eurographics Association, 1999)Mapping textures onto surfaces of computer-generated objects is a technique which greatly improves the realism of their appearance. In this paper, we describe a new method for efficient and fast texture filtering to prevent ... -
Multiresolution Rendering With Displacement Mapping
(The Eurographics Association, 1999)In this paper, we present for the first time an approach for hardware accelerated displacement mapping. The displaced surface is generated from a 2D displacement map by remeshing a coarse triangle mesh according to the ...