Now showing items 1-2 of 2

    • Fast Footprint MlPmapping 

      Hüttner, Tobias; Straßer, Wolfgang (The Eurographics Association, 1999)
      Mapping textures onto surfaces of computer-generated objects is a technique which greatly improves the realism of their appearance. In this paper, we describe a new method for efficient and fast texture filtering to prevent ...
    • Z3: An Economical Hardware Technique for High-Quality Antialiasing and Transparency 

      Jouppi, Norman P.; Chang, Chun-Fa (The Eurographics Association, 1999)
      In this paper we present an algorithm for low-cost hardware antialiasing and transparency. This technique keeps a central Z value along with compact floating-point Z gradients in the X and Y dimensions for each fragment ...