Now showing items 1-3 of 3

    • Hybrid Volume and Polygon Rendering with Cube Hardware 

      Kreeger, Kevin; Kaufman, Arie (The Eurographics Association, 1999)
      We present two methods which connect today s polygon graphics hardware accelerators to Cube-5 volume rendering hardware, the successor to Cube4 The proposed methods allow mixing of both opaque and translucent polygons with ...
    • A Low-Cost Memory Architecture For PCI-Based Interactive Ray Casting 

      Doggett, Michael; Meißner, Michael; Kanust, Urs (The Eurographics Association, 1999)
      In this paper we present a low-cost memory architecture running at 100 MHz which is suited for any PCI-based volume rendering accelerator using the ray-casting approach. Current SDRAM technology, parallel access to all ...
    • TRIANGLECASTER Extensions To 3BTexturing Units For Accelerated Volume Rendering 

      Knittel, Gunter (The Eurographics Association, 1999)
      We discuss hardware extensions to 3D-texturing units, which are very small but nevertheless remove some substantial performance limits typically found when using a 3D-texturing unit for volume rendering. The underlying ...