Browsing EGGH99: SIGGRAPH/Eurographics Workshop on Graphics Hardware 1999 by Subject "1.3.3 [Computer Graphics]"
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Hybrid Volume and Polygon Rendering with Cube Hardware
(The Eurographics Association, 1999)We present two methods which connect today s polygon graphics hardware accelerators to Cube-5 volume rendering hardware, the successor to Cube4 The proposed methods allow mixing of both opaque and translucent polygons with ... -
A Low-Cost Memory Architecture For PCI-Based Interactive Ray Casting
(The Eurographics Association, 1999)In this paper we present a low-cost memory architecture running at 100 MHz which is suited for any PCI-based volume rendering accelerator using the ray-casting approach. Current SDRAM technology, parallel access to all ... -
TRIANGLECASTER Extensions To 3BTexturing Units For Accelerated Volume Rendering
(The Eurographics Association, 1999)We discuss hardware extensions to 3D-texturing units, which are very small but nevertheless remove some substantial performance limits typically found when using a 3D-texturing unit for volume rendering. The underlying ...