Browsing EGGH00: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2000 by Subject "Hardware Architecture"
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Adaptive View Dependent Tessellation of Displacement Maps
(The Eurographics Association, 2000)Displacement Mapping is an effective technique for encoding the high levels of detail found in today s triangle based surface models. Extending the hardware rendering pipeline to be capable of handling displacement maps ... -
Hardware-Accelerated Free-Form Deformation
(The Eurographics Association, 2000)Hardware-acceleration for geometric deformation is developed in the framework of an extension to the OpenGL specification. The method requires an addition to the front-end of the OpenGL rendering pipeline and an appropriate ...