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Parallel Patch based Texture Synthesis
(The Eurographics Association, 2012)
Fast parallel algorithms exist for pixel-based texture synthesizers. Unfortunately, these synthesizers often fail to preserve structures from the exemplar without the user specifying additional feature information. On the ...
Clustered Deferred and Forward Shading
(The Eurographics Association, 2012)
This paper presents and investigates Clustered Shading for deferred and forward rendering. In Clustered Shading, view samples with similar properties (e.g. 3D-position and/or normal) are grouped into clusters. This is ...
Adaptive Image Space Shading for Motion and Defocus Blur
(The Eurographics Association, 2012)
We present a novel anisotropic sampling algorithm for image space shading which builds upon recent advancements in decoupled sampling for stochastic rasterization pipelines. First, we analyze the frequency content of a ...