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kANN on the GPU with Shifted Sorting
(The Eurographics Association, 2012)
We describe the implementation of a simple method for finding k approximate nearest neighbors (ANNs) on the GPU. While the performance of most ANN algorithms depends heavily on the distributions of the data and query points, ...
High-Quality Parallel Depth-of-Field Using Line Samples
(The Eurographics Association, 2012)
We present a parallel method for rendering high-quality depth-of-field effects using continuous-domain line samples, and demonstrate its high performance on commodity GPUs. Our method runs at interactive rates and has very ...