Browsing EGGH: SIGGRAPH/Eurographics Workshop on Graphics Hardware by Subject "1.3.7 [Computer Graphics] Visible Line/Surface Algorithms"
Now showing items 1-1 of 1
-
Adaptive Hierarchical Visibility in a Tiled Architecture
(The Eurographics Association, 1999)This paper describes a method for occlusion culling in a tiled 3D graphics hardware architecture. Adaptive hierarchical visibility (AHV) is a simplified method for occlusion culling that is integrated into a tiled architecture ...