Now showing items 21-28 of 28

    • Sketch Based Construction and Rendering of Implicit Models 

      Wyvill, Brian; Foster, Kevin; Jepp, Pauline; Schmidt, Ryan; Sousa, Mario Costa; Jorge, Joaquim A. (The Eurographics Association, 2005)
      We present an implicit modeling system as a tool for creating a wide range of aesthetic models. Because of their ability to form blends and produce both organic shapes as well as man-made objects, implicit surfaces are a ...
    • Breaking the Pixel Barrier 

      Isenberg, Tobias; Carpendale, M. Sheelagh T.; Sousa, Mario Costa (The Eurographics Association, 2005)
      The majority of the current advances in computer graphic rendering strive for fast and realistic creation of pixel images, e. g., for the film and gaming industry. This development, unfortunately, leads to various problems ...
    • Illustrative Scientific Visualization Framework 

      Sousa, Mario Costa; Gooch, Amy Ashurst; Gooch, Bruce (The Eurographics Association, 2005)
      Current scientific visualization techniques create complex images that may be difficult to interpret and do not have the expressiveness of illustrations. Incorporating traditional scientific illustration techniques into a ...
    • A Generative Model For Dynamic Canvas Motion 

      Kaplan, Matthew; Cohen, Elaine (The Eurographics Association, 2005)
      We present techniques for constructing realistic canvas and paper models and for enabling interactive dynamic canvas motion. Dynamic canvas motion means that there is a correspondence between the motion of canvas features ...
    • Fast Techniques for Mosaic Rendering 

      DiBlasi, G.; Gallo, G.; Petralia, M. (The Eurographics Association, 2005)
      Art often provides valuable hints for technological innovations especially in the field of Image Processing and Computer Graphics. In this paper we survey in an unified framework three methods to transform a raster input ...
    • Defining Computational Aesthetics 

      Hoenig, Florian (The Eurographics Association, 2005)
      This paper attempts to define the discipline of Computational Aesthetics in the context of computer science, partly reflecting the contributions and comprehensive discussions of the first EG Workshop on Computational ...
    • Abstraction and Depiction of Sparsely Scanned Outdoor Environments 

      Xu, Hui; Gossett, Nathan; Chen, Baoquan (The Eurographics Association, 2005)
      This paper describes various techniques and applications of rendering three-dimensionally digitized outdoor en- vironments in non-photorealistic rendering styles. The difficulty in rendering outdoor environments is ...
    • On the Origins of the Term Computational Aesthetics 

      Greenfield, Gary (The Eurographics Association, 2005)
      To provide some background, as well as a historical context, for the Eurographics 2005 Workshop on Graphics, Visualization and Imaging we provide a chronology, complete with references, covering various research activities ...