Browsing EG 2013 - Short Papers by Subject "I.3.7 [Computer Graphics]"
Now showing items 1-4 of 4
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Automatic Modeling of Planar-Hinged Buildings
(The Eurographics Association, 2013)We present a framework to automatically model and reconstruct buildings in a dense urban area. Our method is robust to noise and recovers planar features and sharp edges, producing a water-tight triangulation suitable for ... -
Enhanced Lattice Boltzmann Shallow Waters for Real-time Fluid Simulations
(The Eurographics Association, 2013)We present a novel approach at simulating fluids in real-time by coupling the Lattice Boltzmann Method for Shallow Waters (LBMSW) with particle systems. The LBM can handle arbitrary underlying terrain and arbitrary fluid ... -
Perceptually Motivated Real-Time Compression of Motion Data Enhanced by Incremental Encoding and Parameter Tuning
(The Eurographics Association, 2013)We address the problem of efficient real-time motion data compression considering human perception. Using incremental encoding plus a database of motion primitives for each key point, our method achieves a higher or ... -
Volume Controllable SPH
(The Eurographics Association, 2013)We extend a Predictive Corrective Incompressible SPH (PCISPH) algorithm to a volume controllable SPH algorithm. In order to handle volume changes, we develop a method to control fluid volume. Our method precomputes a ...