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Evaluation of a Curriculum for Technical Artists
(The Eurographics Association, 2012)
A Technical Artist requires a unique set of skills to act as a bridge between artists and programmers in digital entertainment development. Our newly developed Technical Artist in Games (TAG) program is regulated under the ...
Next Generation Handheld Graphics Edutainment for Learning in Adaptive Student Centric Environments: Constraints and Benefits
(The Eurographics Association, 2012)
Graphics is being used as an effective tool in visual communication, e.g. Second Life, Google city scene and Microsoft scene reconstruction. It is already changing social, cultural, commercial and educational environments. ...
TECHNI Photons: Evolution of a Course in Data Structures
(The Eurographics Association, 2012)
This paper presents the evolution of a data structures and algorithms course based on a specific computer graphics problem, namely photon mapping, as the teaching medium. The paper reports development of the course through ...
Evaluation of an Augmented Reality Enhanced Tabletop System as a Collaborative Learning Tool: A Case Study on Mathematics at the Primary School
(The Eurographics Association, 2012)
Tabletop systems provide a big multi-touch surface suitable for multiple users to gather around it that can interact with the information collaboratively in a face-to-face manner. This kind of device is well adapted to be ...
Building a Serious Game to Teach Secure Coding in Introductory Programming Courses
(The Eurographics Association, 2012)
We report the development and initial evaluation of a serious game that, in conjunction with appropriately designed matching laboratory exercises, can be used to teach secure coding and Information Assurance (IA) concepts ...
Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer
(The Eurographics Association, 2012)
Shaders are a fundamental pattern of the modern graphics pipeline. This paper presents a syllabus for an introductory computer graphics course that emphasizes the use of programmable shaders while teaching raster-level ...
Teaching 3D Acquisition for Cultural Heritage: a Theory and Practice Approach
(The Eurographics Association, 2012)
The paper presents the experience of a course (3D Graphics for Cultural Heritage) in the context of Humanistic Informatics degree. The goal of the course was to present an overview of the techniques for the acquisition of ...
Distance Learning in Computer Graphics
(The Eurographics Association, 2012)
Computer graphic courses are pretty established in most computer graphics degrees worldwide. Distance learning has been gaining popularity as fast internet access from home has been reaching wider areas around the world. ...
Evaluation of Students' Skills in Remote Collaboration for Creative Problem Solving in Computer Graphics
(The Eurographics Association, 2012)
Use of distributed teams of artists and engineers is becoming more prevalent in computer graphics oriented industries. Developing the skills required to work as a team through the complex sequential development and production ...
Adaptation of Electrical Laboratory Systems through Augmented Reality for Optimization of Engineering Teaching University
(The Eurographics Association, 2012)
This paper introduces an Augmented Reality (AR) application for teaching practices of electrical engineering. In order to improve the autonomy of students and their self-ability we have developed several new practical ...