Now showing items 41-60 of 120

    • Preface and Table of Contents 

      Min Chen and Oliver Deussen (The Eurographics Association and Blackwell Publishing Ltd., 2011)
    • Rendering with Layered Materials 

      Wilkie, Alexander; Weidlich, Andrea (The Eurographics Association, 2011)
      Abstract to follow.
    • Scientific Evaluation in Visualization 

      Forsell, Camilla; Cooper, Matthew (The Eurographics Association, 2011)
      The objective of this half-day introductory tutorial is to increase awareness of what constitutes a sound scientific approach to evaluation in Visualization and to provide basic theoretical knowledge of and practical skills ...
    • (Bi)spectral Rendering in Practice 

      Wilkie, Alexander; Weidlich, Andrea (The Eurographics Association, 2011)
      Abstract to follow.
    • Artistic Stylisation of Images and Video 

      Collomosse, John; Kyprianidis, Jan Eric (The Eurographics Association, 2011)
      The half-day tutorial provides an introduction to Non- Photorealistic Rendering (NPR), targeted at both students and experienced researchers of Computer Graphics who have not previously explored NPR in their work. The ...
    • Sketch Input of Engineering Solid Models 

      Company, Pedro; Varley, Peter (The Eurographics Association, 2011)
      In this tutorial, we describe the state of the art of sketch input of engineering solid models. The tutorial is in four parts. In the first part, we show how sketching has historically been an important aspect of engineering ...
    • Computing Correspondences in Geometric Data Sets 

      Chang, Will; Li, Hao; Mitra, Niloy; Pauly, Mark; Rusinkiewicz, Szymon; Wand, Michael (The Eurographics Association, 2011)
      Shape registration and, more generally speaking,computing correspondence across shapes are fundamental problems in computer graphics and vision. Problems from this area show up in many different variants such as scan ...
    • Interactive Character Animation using Simulated Physics 

      Geijtenbeek, Thomas; Pronost, Nicolas; Egges, Arjan; Overmars, Mark H. (The Eurographics Association, 2011)
      Physics simulation offers the possibility of truly responsive and realistic animation. Despite wide adoption of physics simulation for the animation of passive phenomena, such as rigid objects, fluids, cloths and rag-doll ...
    • Acoustic Rendering and Auditory-Visual Cross-Modal Perception and Interaction 

      Hulusic, Vedad; Harvey, Carlo; Tsingos, Nicolas; Debattista, Kurt; Walker, Steve; Howard, David; Chalmers, Alan (The Eurographics Association, 2011)
      In recent years research in the 3-Dimensional sound generation field has been primarily focussed upon new applications of spatialised sound. In the computer graphics community the use of such techniques is most commonly ...
    • Believable Virtual Characters in Human-Computer Dialogs 

      Jung, Yvonne; Kuijper, Arjan; Fellner, Dieter W.; Kipp, Michael; Miksatko, Jan; Gratch, Jonathan; Thalmann, Daniel (The Eurographics Association, 2011)
      For many application areas, where a task is most naturally represented by talking or where standard input devices are difficult to use or not available at all, virtual characters can be well suited as an intuitive ...
    • A Survey on Temporal Coherence Methods in Real-Time Rendering 

      Scherzer, Daniel; Yang, Lei; Mattausch, Oliver; Nehab, Diego; Sander, Pedro V.; Wimmer, Michael; Eisemann, Elmar (The Eurographics Association, 2011)
      Nowadays, there is a strong trend towards rendering to higher-resolution displays and at high frame rates. This development aims at delivering more detail and better accuracy, but it also comes at a significant cost. ...
    • Computational Plenoptic Imaging 

      Wetzstein, Gordon; Ihrke, Ivo; Lanman, Douglas; Heidrich, Wolfgang (The Eurographics Association, 2011)
      The plenoptic function is a ray-based model for light that includes the color spectrum as well as spatial, temporal, and directional variation. Although digital light sensors have greatly evolved in the last years, one ...
    • Visualization for the Physical Sciences 

      Lipsa, Dan R.; Laramee, Robert S.; Cox, Simon J.; Roberts, Jonathan C.; Walker, Rick (The Eurographics Association, 2011)
      Close collaboration with other scientific fields is seen as an important goal for the visualization community by leading researchers in visualization. Yet, engaging in a scientific collaboration can be challenging. Physical ...
    • A Survey on Video-based Graphics and Video Visualization 

      Borgo, Rita; Chen, Min; Daubney, Ben; Grundy, Edward; Heidemann, Gunther; Höferlin, Benjamin; Höferlin, Markus; Jänicke, Heike; Weiskopf, Daniel; Xie, Xianghua (The Eurographics Association, 2011)
      In recent years, a collection of new techniques which deal with video as input data, emerged in computer graphics and visualization. In this survey, we report the state of the art in video-based graphics and video ...
    • Alpha Compression with Variable Data Formats 

      Jiang, Yifei; Gui, Mindan; Chen, Shuai; Hu, Weiwu (The Eurographics Association, 2011)
      Based on the insight into the essential differences between transparency and color, we present a novel alpha compression scheme, called EAC (Enhanced Alpha Compression), as an improvement to that of DXT5. EAC defines new ...
    • Enhancing Image-Based Aging Approaches 

      Clément, Olivier; Paquette, Eric (The Eurographics Association, 2011)
      Modern video games and computer-animated movies exhibit extremely realistic synthetic images. To achieve such a level of realism, artists have to consider several characteristics including material appearance changes from ...
    • Crystal Scattering Simulation for PET on the GPU 

      Magdics, Milán; Szirmay-Kalos, László (The Eurographics Association, 2011)
      This paper presents a fast algorithm to simulate inter-crystal scattering to increase the accuracy of Positron Emission Tomography (PET). Theoretically, inter-crystal scattering computation would require the solution of a ...
    • Fast Hydraulic and Thermal Erosion on GPU 

      Jákó, Balázs; Tóth, Balázs (The Eurographics Association, 2011)
      Computer games, simulators and many other computer graphics applications display external scenes where a realistic looking terrain is a vital part of the view. In this paper we propose a method that generates realistic ...
    • Automatic Stream Surface Seeding 

      Edmunds, Matt; McLoughlin, Tony; Laramee, Robert S.; Chen, Guoning; Zhang, Eugene; Max, Nelson (The Eurographics Association, 2011)
      The visualisation of 3D flow poses many challenges. Difficulties can stem from attempting to capture all flow features, the speed of computation, and spatial perception. Streamlines and stream surfaces are standard tools ...
    • Skimming Video Action Using Annotated 3D Surfaces 

      Falchuk, Ben; Wu, Chung-Ying; El-Gaaly, Tarek; Vashist, Akshay (The Eurographics Association, 2011)
      It has become all too clear that despite the ever-growing reams of available media, we face diminishing strategic returns from it unless we craft better tools that not only let us playback media but also get us quickly to ...