Search
Now showing items 1-2 of 2
GPU Ray-Casting for Scalable Terrain Rendering
(The Eurographics Association, 2009)
With the ever increasing resolution of scanned elevation models, geometry throughput on the GPU is becoming a severe performance limitation in 3D terrain rendering. In this paper, we investigate GPU ray-casting as an ...
A Hybrid GPU Rendering Pipeline for Alias-Free Hard Shadows
(The Eurographics Association, 2009)
We present a new GPU pipeline for rendering per-pixel exact shadows that are cast by point lights and parallel lights. Our approach is hybrid in that it uses kD-tree accelerated ray-tracing to determine shadow-ray ...