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A Dynamic Caching System for Rendering an Animated Crowd in Real-Time
(The Eurographics Association, 2009)
We present a method to accelerate the rendering of large crowds of animated characters. Recent trends have seen matrix-palette skinning become the prevalent approach due to its low memory overhead and fully dynamic geometry. ...
Levels of Real-Time Crowd Navigation Behaviour in Urban Environments
(The Eurographics Association, 2009)
Continuously increasing interest in real-time crowd simulations motivates researchers from multiple disciplines to investigate more realistic and efficient simulations. Often real-time crowd simulation systems are developed ...