Now showing items 21-25 of 25

    • Levels of Real-Time Crowd Navigation Behaviour in Urban Environments 

      Haciomeroglu, Murat; Laycock, Robert G.; Day, Andrew M. (The Eurographics Association, 2009)
      Continuously increasing interest in real-time crowd simulations motivates researchers from multiple disciplines to investigate more realistic and efficient simulations. Often real-time crowd simulation systems are developed ...
    • Procedural City Layout Generation Based on Urban Land Use Models 

      Groenewegen, Saskia A.; Smelik, Ruben M.; Kraker, Klaas Jan de; Bidarra, Rafael (The Eurographics Association, 2009)
      Abstract Training and simulation applications in virtual worlds require significant amounts of urban environments. Procedural generation is an efficient way to create such models. Existing approaches for procedural modelling ...
    • Tile-based Image Forces for Active Contours on GPU 

      Kienel, Enrico; Brunnett, Guido (The Eurographics Association, 2009)
      Active contours have been proven to be powerful semiautomatic image segmentation tools. We present an adaptive image force computation scheme in order to minimize both computational and memory requirements. Hence, we are ...
    • Video-Realistic Image-based Eye Animation System 

      Weissenfeld, Axel; Liu, Kang; Ostermann, J. (The Eurographics Association, 2009)
      In this work we elaborate on a novel image-based system for creating video-realistic eye animations to arbitrary spoken output. These animations are useful to give a face to multimedia applications such as virtual operators ...
    • Depth of Field in Plenoptic Cameras 

      Georgiev, Todor; Lumsdaine, Andrew (The Eurographics Association, 2009)
      Certain new algorithms used by plenoptic cameras require focused microlens images. The range of applicability of these algorithms therefore depends on the depth of field of the relay system comprising the plenoptic camera. ...