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Clouds in the Cloud: Efficient Cloud-Based Rendering of Real-Time Volumetric Clouds
(The Eurographics Association, 2023)
Volumetric clouds play a crucial role in creating realistic, dynamic, and immersive virtual outdoor environments. However, rendering volumetric clouds in real-time presents a significant computational challenge on end-user ...
Efficient Rendering of Participating Media for Multiple Viewpoints
(The Eurographics Association, 2023)
Achieving realism in modern games requires the integration of participating media effects, such as fog, dust, and smoke. However, due to the complex nature of scattering and partial occlusions within these media, real-time ...
PSAO: Point-Based Split Rendering for Ambient Occlusion
(The Eurographics Association, 2023)
Recent advances in graphics hardware have enabled ray tracing to produce high-quality ambient occlusion (AO) in real-time, which is not plagued by the artifacts typically found in real-time screen-space approaches. However, ...
Minimal Convolutional Neural Networks for Temporal Anti Aliasing
(The Eurographics Association, 2023)
Existing deep learning methods for performing temporal anti aliasing (TAA) in rendering are either closed source or rely on upsampling networks with a large operation count which are expensive to evaluate. We propose a ...