Search
Now showing items 1-3 of 3
Compressed Opacity Maps for Ray Tracing
(The Eurographics Association, 2023)
Recently, schemes have been proposed for accelerating 'alpha-tested' triangles in ray-tracing through the use of precomputed, three-level Opacity Masks/Maps that can significantly reduce the need for expensive of 'Any-Hit ...
Efficient Rendering of Participating Media for Multiple Viewpoints
(The Eurographics Association, 2023)
Achieving realism in modern games requires the integration of participating media effects, such as fog, dust, and smoke. However, due to the complex nature of scattering and partial occlusions within these media, real-time ...
Neural Intersection Function
(The Eurographics Association, 2023)
The ray casting operation in the Monte Carlo ray tracing algorithm usually adopts a bounding volume hierarchy (BVH) to accelerate the process of finding intersections to evaluate visibility. However, its characteristics ...