EG 2023 - Full Papers - CGF 42-Issue 2
Browse by
Human Object Interaction
IMoS: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactions
[full
paper ] [meta data
]
Online Avatar Motion Adaptation to Morphologically-similar Spaces
[full
paper ] [meta data
]
Learning to Transfer In-Hand Manipulations Using a Greedy Shape Curriculum
[full
paper ] [meta data
]
Logos and Clip-Art
Img2Logo: Generating Golden Ratio Logos from Images
[full
paper ] [meta data
]
Interactive Depixelization of Pixel Art through Spring Simulation
[full
paper ] [meta data
]
Subpixel Deblurring of Anti-Aliased Raster Clip-Art
[full
paper ] [meta data
]
Shape Correspondance
Unsupervised Template Warp Consistency for Implicit Surface Correspondences
[full
paper ] [meta data
]
Scalable and Efficient Functional Map Computations on Dense Meshes
[full
paper ] [meta data
]
Surface Maps via Adaptive Triangulations
[full
paper ] [meta data
]
Image and Video Processinng
Video Frame Interpolation for High Dynamic Range Sequences Captured with Dual-exposure
Sensors
[full
paper ] [meta data
]
Simulating Analogue Film Damage to Analyse and Improve Artefact Restoration on
High-resolution Scans
[full
paper ] [meta data
]
Learning Deformations and Fluids
How Will It Drape Like? Capturing Fabric Mechanics from Depth Images
[full
paper ] [meta data
]
Physics-Informed Neural Corrector for Deformation-based Fluid Control
[full
paper ] [meta data
]
Reconstruction and Remeshing
Robust Pointset Denoising of Piecewise-Smooth Surfaces through Line Processes
[full
paper ] [meta data
]
One Step Further Beyond Trilinear Interpolation and Central Differences: Triquadratic
Reconstruction and its Analytic Derivatives at the Cost of One Additional Texture Fetch
[full
paper ] [meta data
]
BRDFs and Environment Maps
Learning to Learn and Sample BRDFs
[full
paper ] [meta data
]
CubeGAN: Omnidirectional Image Synthesis Using Generative Adversarial Networks
[full
paper ] [meta data
]
Simulation: Material Interactions
An Optimization-based SPH Solver for Simulation of Hyperelastic Solids
[full
paper ] [meta data
]
3D Representation and Acceleration Structures
Editing Compressed High-resolution Voxel Scenes with Attributes
[full
paper ] [meta data
]
Parallel Transformation of Bounding Volume Hierarchies into Oriented Bounding Box Trees
[full
paper ] [meta data
]
Stochastic Subsets for BVH Construction
[full
paper ] [meta data
]
Faces
Face Editing Using Part-Based Optimization of the Latent Space
[full
paper ] [meta data
]
What's in a Decade? Transforming Faces Through Time
[full
paper ] [meta data
]
Makeup Extraction of 3D Representation via Illumination-Aware Image Decomposition
[full
paper ] [meta data
]
Topological and Geometric Shape Understanding
A Variational Loop Shrinking Analogy for Handle and Tunnel Detection and Reeb Graph
Construction on Surfaces
[full
paper ] [meta data
]
Evolving Guide Subdivision
[full
paper ] [meta data
]
Materials and Textures
In-the-wild Material Appearance Editing using Perceptual Attributes
[full
paper ] [meta data
]
Preserving the Autocovariance of Texture Tilings Using Importance Sampling
[full
paper ] [meta data
]
Capturing Human Pose and Appearance
Variational Pose Prediction with Dynamic Sample Selection from Sparse Tracking Signals
[full
paper ] [meta data
]
Scene-Aware 3D Multi-Human Motion Capture from a Single Camera
[full
paper ] [meta data
]
Generating Texture for 3D Human Avatar from a Single Image using Sampling and Refinement
Networks
[full
paper ] [meta data
]
Garment Design
Directionality-Aware Design of Embroidery Patterns
[full
paper ] [meta data
]
2D Animation and Interaction
Non-linear Rough 2D Animation using Transient Embeddings
[full
paper ] [meta data
]
Interactive Design of 2D Car Profiles with Aerodynamic Feedback
[full
paper ] [meta data
]