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State of the Art in Dense Monocular Non-Rigid 3D Reconstruction
(The Eurographics Association and John Wiley & Sons Ltd., 2023)
3D reconstruction of deformable (or non-rigid) scenes from a set of monocular 2D image observations is a long-standing and actively researched area of computer vision and graphics. It is an ill-posed inverse problem, ...
Sparse Ferguson-Hermite Signed Distance Fields
(The Eurographics Association, 2023)
We investigate Hermite interpolation in the context of discrete signed distance field filtering. Our method uses tricubic Hermite interpolation to generate a C1 continuous approximation to the signed distance function of ...
A Survey of Optimal Transport for Computer Graphics and Computer Vision
(The Eurographics Association and John Wiley & Sons Ltd., 2023)
Optimal transport is a long-standing theory that has been studied in depth from both theoretical and numerical point of views. Starting from the 50s this theory has also found a lot of applications in operational research. ...
Modern High Dynamic Range Imaging at the Time of Deep Learning
(The Eurographics Association, 2023)
In this tutorial, we introduce how the High Dynamic Range (HDR) imaging field has evolved in this new era where machine learning approaches have become dominant. The main reason of this success is that the use of machine ...
Using Vulkan for Graphics Research
(The Eurographics Association, 2023)
The Vulkan API has has been released in 2016 and it has continued to evolve to include the latest hardware capabilities. Compared to OpenGL, it is a more verbose API that requires a deeper knowledge of the underlying ...
EUROGRAPHICS 2023: Tutorials Frontmatter
(Eurographics Association, 2023)
Effective User Studies in Computer Graphics
(The Eurographics Association, 2023)
User studies are a useful tool for researchers, allowing them to collect data on how users perceive, interact with and process different types of sensory information. If planned in advance, user experiments can be leveraged ...
Parallel Loop Subdivision with Sparse Adjacency Matrix
(The Eurographics Association, 2023)
Subdivision surface is a popular technique for geometric modeling. Recently, several parallel implementations have been developed for Loop subdivision on the GPU. However, these methods are built on complex data structures ...
Tight Bounding Boxes for Voxels and Bricks in a Signed Distance Field Ray Tracer
(The Eurographics Association, 2023)
We present simple methods to compute tight axis-aligned bounding boxes for voxels and for bricks of voxels in a signed distance function renderer based on ray tracing. Our results show total frame time reductions of 20-31% ...
A Survey on Discrete Laplacians for General Polygonal Meshes
(The Eurographics Association and John Wiley & Sons Ltd., 2023)
The Laplace Beltrami operator is one of the essential tools in geometric processing. It allows us to solve numerous partial differential equations on discrete surface meshes, which is a fundamental building block in many ...