dc.description.abstract | Highly responsive 3D applications with state-of-the-art visual fidelity have always been associated with heavy immobile workstation hardware. By offloading demanding computations to powerful servers in the cloud, streaming 3D content from the data center to a thin client can deliver high fidelity responsive experience that is indistinguishable from the content computed locally on a powerful workstation. We introduce methods suitable for this scenario that enable network latency hiding. In the first part, we introduce a novel high-dimensional space---the camera offset space---and show how it can help to identify an analytical potentially visible set of geometry valid for a range of camera translational and rotational offsets. We demonstrate an efficient parallel implementation of the visibility resolution algorithm which leads to a first-ever method for computing a PVS that is valid for an analytical range of camera offsets, is computable in real-time without the need of pre-processing or spatial data structure construction and requires only raw triangle stream as an input. In the second part of the thesis, we focus on capturing the scene appearance into structures that enable efficient encoding and decoding, transmission, low memory footprint, and high-fidelity high-framerate reconstruction on the client. Multiple strategies for shading sample distribution and texture atlas packing layouts are presented and analyzed for shading reconstruction quality, packing and compression efficiency. The third part of the thesis presents a data structure that jointly encodes both appearance and geometry into a texture atlas. The scene G-Buffer is processed to construct coarse low-resolution geometric proxies which capture the scene appearance and simple planar surfaces. These proxies can be locally augmented with high resolution data to capture complex geometry in sufficient detail, achieving efficient sample distribution and allocation. Capturing the scene from multiple views enables disocclusion support and allows network latency hiding on a thin client device. | en_US |