VMV2022
Browse by
Konstanz, Germany || September 27 — 30, 2022
Joint Session
Local Attention Guided Joint Depth Upsampling
[full
paper ] [meta data
]
Evaluation of Volume Representation Networks for Meteorological Ensemble Compression
[full
paper ] [meta data
]
Neural Adaptive Scene Tracing (NAScenT)
[full
paper ] [meta data
]
Session I
Interactive Segmentation of Textured Point Clouds
[full
paper ] [meta data
]
Alignment and Reassembly of Broken Specimens for Creep Ductility Measurements
[full
paper ] [meta data
]
Relaxed Parallel Priority Queue with Filter Levels for Parallel Mesh Decimation
[full
paper ] [meta data
]
Clasping Trees - A Pipeline for Interactive Procedural Tree Generation
[full
paper ] [meta data
]
Session II
Visualizing the Movement of Space-Defining Rotatable Elements in Architecture
[full
paper ] [meta data
]
Honeycomb Plots: Visual Enhancements for Hexagonal Maps
[full
paper ] [meta data
]
Visualizing Optimizers using Chebyshev Proxies and Fatou Sets
[full
paper ] [meta data
]
Session III
An Overview of Techniques for Egocentric Black Hole Visualization and Their Suitability for
Planetarium Applications
[full
paper ] [meta data
]
Astray: A Performance-Portable Geodesic Ray Tracer
[full
paper ] [meta data
]
Session IV
HandFlow: Quantifying View-Dependent 3D Ambiguity in Two-Hand Reconstruction with
Normalizing Flow
[full
paper ] [meta data
]
Semi-Automatic Particle Tracking for and Visualization of Particle Detector Data
[full
paper ] [meta data
]
Session V
Visually Comparing Rendering Performance from Multiple Perspectives
[full
paper ] [meta data
]
Real-Time Caustics Using Cascaded Image-Space Photon Tracing
[full
paper ] [meta data
]
Efficient High-Quality Rendering of Ribbons and Twisted Lines
[full
paper ] [meta data
]
A Moving Least Squares Material Point Method for Varied Porous Material Interactions and
Non-sticky Coupling of Phases
[full
paper ] [meta data
]
Recent Submissions
-
A Moving Least Squares Material Point Method for Varied Porous Material Interactions and Non-sticky Coupling of Phases
(The Eurographics Association, 2022)The Material Point Method (MPM) has become very popular in computer graphics due to its capability to handle a variety of materials and ease of coupling for multi-material simulations. However, MPM suffers from numerical ... -
Efficient High-Quality Rendering of Ribbons and Twisted Lines
(The Eurographics Association, 2022)Flat twisting ribbons are often used for visualizing twists along lines in 3D space. Flat ribbons can disappear when looking at them under oblique angles, and they introduce flickering due to aliasing during animations. ... -
Visually Comparing Rendering Performance from Multiple Perspectives
(The Eurographics Association, 2022)Evaluation of rendering performance is crucial when selecting or developing algorithms, but challenging as performance can largely differ across a set of selected scenarios. Despite this, performance metrics are often ... -
Real-Time Caustics Using Cascaded Image-Space Photon Tracing
(The Eurographics Association, 2022)Caustics are formed when transparent or specular materials focus many light rays onto confined areas. Such effects are among the most challenging optical effects to render. Typical path tracing algorithms need many light ... -
Semi-Automatic Particle Tracking for and Visualization of Particle Detector Data
(The Eurographics Association, 2022)In high energy physics, tracking particles in point-based particle detector data is important to reconstruct the particles' trajectories. As the numbers of particles can be in the hundreds or over a thousand, automatic ... -
HandFlow: Quantifying View-Dependent 3D Ambiguity in Two-Hand Reconstruction with Normalizing Flow
(The Eurographics Association, 2022)Reconstructing two-hand interactions from a single image is a challenging problem due to ambiguities that stem from projective geometry and heavy occlusions. Existing methods are designed to estimate only a single pose, ... -
Astray: A Performance-Portable Geodesic Ray Tracer
(The Eurographics Association, 2022)Geodesic ray tracing is the numerical method to compute the motion of matter and radiation in spacetime. It enables visualization of the geometry of spacetime and is an important tool to study the gravitational fields in ... -
An Overview of Techniques for Egocentric Black Hole Visualization and Their Suitability for Planetarium Applications
(The Eurographics Association, 2022)The visualization of black holes is used in science communication to educate people about our universe and concepts of general relativity. Recent visualizations aim to depict black holes in realtime, overcoming the challenge ... -
Visualizing Optimizers using Chebyshev Proxies and Fatou Sets
(The Eurographics Association, 2022)With recent advances in optimization many different optimization approaches have been proposed, especially regarding the optimization of weights for neural networks. However, comparing these approaches in a visually succinct ... -
Honeycomb Plots: Visual Enhancements for Hexagonal Maps
(The Eurographics Association, 2022)Aggregation through binning is a commonly used technique for visualizing large, dense, and overplotted two-dimensional data sets. However, aggregation can hide nuanced data-distribution features and complicates the display ... -
Visualizing the Movement of Space-Defining Rotatable Elements in Architecture
(The Eurographics Association, 2022)Space-defining rotatable architectural elements enable inhabitants to reshape the living space to their needs. In a field study, a prototype home was built that includes various multifunctional elements such as a rotatable ... -
Relaxed Parallel Priority Queue with Filter Levels for Parallel Mesh Decimation
(The Eurographics Association, 2022)We propose a novel implementation of a parallel priority queue in the context of multithreaded mesh decimation. Previous parallel priority queues either have a major bottleneck when extracting nodes, cannot guarantee ... -
Clasping Trees - A Pipeline for Interactive Procedural Tree Generation
(The Eurographics Association, 2022)Trees in computer games are important components of an immersive game world. Realistic trees adapt to the environment in terms of shape and growth. Manually adapting each tree to its immediate environment is time-consuming. ... -
Alignment and Reassembly of Broken Specimens for Creep Ductility Measurements
(The Eurographics Association, 2022)Designing new types of heat-resistant steel components is an important and active research field in material science. It requires detailed knowledge of the inherent steel properties, especially concerning their creep ... -
Interactive Segmentation of Textured Point Clouds
(The Eurographics Association, 2022)We present a method for the interactive segmentation of textured 3D point clouds. The problem is formulated as a minimum graph cut on a k-nearest neighbor graph and leverages the rich information contained in high-resolution ... -
Neural Adaptive Scene Tracing (NAScenT)
(The Eurographics Association, 2022)Neural rendering with implicit neural networks has recently emerged as an attractive proposition for scene reconstruction, achieving excellent quality albeit at high computational cost. While the most recent generation of ... -
Local Attention Guided Joint Depth Upsampling
(The Eurographics Association, 2022)Image super resolution is a classical computer vision problem. A branch of super resolution tasks deals with guided depth super resolution as objective. Here, the goal is to accurately upsample a given low resolution depth ... -
Evaluation of Volume Representation Networks for Meteorological Ensemble Compression
(The Eurographics Association, 2022)Recent studies have shown that volume scene representation networks constitute powerful means to transform 3D scalar fields into extremely compact representations, from which the initial field samples can be randomly ... -
VMV 2022: Frontmatter
(The Eurographics Association, 2022)