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Generalized Decoupled and Object Space Shading System
(The Eurographics Association, 2022)
We present a generalized decoupled and object space shading system. This system includes a new layer material system, a dynamic hierarchical sparse shade space allocation system, a GPU shade work dispatcher, and a multi-frame ...
Stenciled Volumetric Ambient Occlusion
(The Eurographics Association, 2022)
Screen-space Ambient Occlusion (AO) is commonly used in games to calculate the exposure of each pixel to ambient lighting with the help of a depth buffer. Due to its screen-space nature, it suffers from several artifacts ...