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SkyGAN: Towards Realistic Cloud Imagery for Image Based Lighting
(The Eurographics Association, 2022)
Achieving photorealism when rendering virtual scenes in movies or architecture visualizations often depends on providing a realistic illumination and background. Typically, spherical environment maps serve both as a natural ...
Rendering 2022 Symposium Track: Frontmatter
(The Eurographics Association, 2022)
Precomputed Discrete Visibility Fields for Real-Time Ray-Traced Environment Lighting
(The Eurographics Association, 2022)
Rendering environment lighting using ray tracing is challenging because many rays within the hemisphere are required to be traced. In this work, we propose discrete visibility fields (DVFs), which store visibility information ...
A Real-Time Adaptive Ray Marching Method for Particle-Based Fluid Surface Reconstruction
(The Eurographics Association, 2022)
In the rendering of particle-based fluids, the surfaces reconstructed by ray marching techniques contain more details than screen space filtering methods. However, the ray marching process is quite time-consuming because ...
Spectral Upsampling Approaches for RGB Illumination
(The Eurographics Association, 2022)
We present two practical approaches for high fidelity spectral upsampling of previously recorded RGB illumination in the form of an image-based representation such as an RGB light probe. Unlike previous approaches that ...
A Learned Radiance-Field Representation for Complex Luminaires
(The Eurographics Association, 2022)
We propose an efficient method for rendering complex luminaires using a high quality octree-based representation of the luminaire emission. Complex luminaires are a particularly challenging problem in rendering, due to ...
Planetary Shadow-Aware Distance Sampling
(The Eurographics Association, 2022)
Dusk and dawn scenes have been difficult for brute force path tracers to handle. We identify that a major source of the inefficiency in explicitly path tracing the atmosphere in such conditions stems from wasting samples ...
Spatiotemporal Blue Noise Masks
(The Eurographics Association, 2022)
Blue noise error patterns are well suited to human perception, and when applied to stochastic rendering techniques, blue noise masks can minimize unwanted low-frequency noise in the final image. Current methods of applying ...
Generalized Decoupled and Object Space Shading System
(The Eurographics Association, 2022)
We present a generalized decoupled and object space shading system. This system includes a new layer material system, a dynamic hierarchical sparse shade space allocation system, a GPU shade work dispatcher, and a multi-frame ...
Multi-Fragment Rendering for Glossy Bounces on the GPU
(The Eurographics Association, 2022)
Multi-fragment rendering provides additional degrees of freedom in postprocessing. It allows us to edit images rendered with antialiasing, motion blur, depth of field, and transparency. To store multiple fragments, ...