Now showing items 1-2 of 2

    • Development of a Node-Based Material Editor 

      Leiro, Luciano Suaya; Garrigó, Marc (The Eurographics Association, 2022)
      Materials systems are an important element within the development of a renderer for an application such as a video game. Nowadays, the method to build a graphic style for a product involving a real-time engine implies a ...
    • Simulation Based Initial Feasibility Analysis Pipeline for Small-sized Part Picking 

      Mendizabal-Arrieta, Iñigo; Tammaro, Antonio; Ojer, Marco; Lin, Xiao (The Eurographics Association, 2022)
      Random bin picking is still one of the main tasks for robotics in the current days. When the environment is very cluttered, the calculation of grasping positions can be highly demanding in terms of time and computing power. ...