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Simple Techniques for a Novel Human Body Pose Optimisation Using Differentiable Inverse Rendering
(The Eurographics Association, 2022)
Human body 3D reconstruction has a wide range of applications including 3D-printing, art, games, and even technical sport analysis. This is a challenging problem due to 2D ambiguity, diversity of human poses, and costs in ...
Stochastic Light Culling for Single Scattering in Participating Media
(The Eurographics Association, 2022)
We introduce a simple but efficient method to compute single scattering from point and arbitrarily shaped area light sources in participating media. Our method extends the stochastic light culling method to volume rendering ...
An Improved Triangle Encoding Scheme for Cached Tessellation
(The Eurographics Association, 2022)
With the recent advances in real-time rendering that were achieved by embracing software rasterization, the interest in alternative solutions for other fixed-function pipeline stages rises. In this paper, we revisit a ...