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RePiX VR - Learning environment for the Rendering Pipeline in Virtual Reality
(The Eurographics Association, 2022)
Virtual reality can be used to support computer graphics teaching, e.g. by offering the chance to illustrate 3D processes that are difficult to convey. This paper describes the development and first evaluations of RePiX ...
Safeguarding our Dance Cultural Heritage
(The Eurographics Association, 2022)
Folk dancing is a key aspect of intangible cultural heritage that often reflects the socio-cultural and political influences prevailing in different periods and nations; each dance produces a meaning, a story with the help ...
AvatarGo: Plug and Play self-avatars for VR
(The Eurographics Association, 2022)
The use of self-avatars in a VR application can enhance presence and embodiment which leads to a better user experience. In collaborative VR it also facilitates non-verbal communication. Currently it is possible to track ...
From Capture to Immersive Viewing of 3D HDR Point Clouds
(The Eurographics Association, 2022)
The collaborators of the ReVeRY project address the design of a specific grid of cameras, a cost-efficient system that acquires at once several viewpoints, possibly under several exposures and the converting of multiview, ...
Geometric Deformation for Reducing Optic Flow and Cybersickness Dose Value in VR
(The Eurographics Association, 2022)
Today virtual reality technologies is becoming more and more widespread and has found strong applications in various domains. However, the fear to experience motion sickness is still an important barrier for VR users. ...