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Procedural Bridges-and-pillars Support Generation
(The Eurographics Association, 2022)
Additive manufacturing requires support structures to fabricate parts with overhangs. In this paper, we revisit a known support structure based on bridges-and-pillars (see Figure 1). The support structures are made of ...
A Survey of Non-Rigid 3D Registration
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
Non-rigid registration computes an alignment between a source surface with a target surface in a non-rigid manner. In the past decade, with the advances in 3D sensing technologies that can measure time-varying surfaces, ...
Mesh Smoothing for Teaching GLSL Programming
(The Eurographics Association, 2022)
This paper shares ideas for effective assignment that can be used to introduce a number of advanced GLSL concepts including shader storage buffer objects, transform feedback, and compute shaders. The assignment is based ...
Hermite Interpolation of Heightmaps
(The Eurographics Association, 2022)
Heightmaps are ubiquitous in real-time computer graphics. They are used to describe geometric detail over an underlying coarser surface. Various techniques, such as parallax occlusion mapping and relief mapping, use heightmap ...
Quick Cone Map Generation on the GPU
(The Eurographics Association, 2022)
We propose an efficient conservative cone map generation algorithm that has T(N^2 logN) complexity for textures of dimension N ×N in contrast to the T(N^4) complexity of brute-force approaches. This is achieved by using a ...