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A Survey on SPH Methods in Computer Graphics
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
Throughout the past decades, the graphics community has spent major resources on the research and development of physics simulators on the mission to computer-generate behaviors achieving outstanding visual effects or to ...
Graph Partitioning Algorithms for Rigid Body Simulations
(The Eurographics Association, 2022)
We propose several graph partitioning algorithms for improving the performance of rigid body simulations. The algorithms operate on the graph formed by rigid bodies (nodes) and constraints (edges), producing non-overlapping ...
Real-time Sponge and Fluid Simulation
(The Eurographics Association, 2022)
In this paper we present an approach to couple PBD simulation of deformable porous objects with SPH. We propose solutions for simulating the absorption and discharge of fluid by the sponge, and the effect of the fluid on ...
Fixed-radius Near Neighbors Searching for 2D Simulations on the GPU using Delaunay Triangulations
(The Eurographics Association, 2022)
We propose to explore a GPU solution to the fixed-radius nearest-neighbor problem in 2D based on Delaunay triangulations. This problem is crucial for many particle-based simulation techniques for collision detection or ...