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Authoring Virtual Crowds: A Survey
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
Recent advancements in crowd simulation unravel a wide range of functionalities for virtual agents, delivering highly-realistic, natural virtual crowds. Such systems are of particular importance to a variety of applications ...
Procedural Bridges-and-pillars Support Generation
(The Eurographics Association, 2022)
Additive manufacturing requires support structures to fabricate parts with overhangs. In this paper, we revisit a known support structure based on bridges-and-pillars (see Figure 1). The support structures are made of ...
State-of-the-Art in the Architecture, Methods and Applications of StyleGAN
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
Generative Adversarial Networks (GANs) have established themselves as a prevalent approach to image synthesis. Of these, StyleGAN offers a fascinating case study, owing to its remarkable visual quality and an ability to ...
A Survey on SPH Methods in Computer Graphics
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
Throughout the past decades, the graphics community has spent major resources on the research and development of physics simulators on the mission to computer-generate behaviors achieving outstanding visual effects or to ...
A Halfedge Refinement Rule for Parallel Loop Subdivision
(The Eurographics Association, 2022)
We observe that a Loop refinement step invariably splits halfedges into four new ones. We leverage this observation to formulate a breadth-first uniform Loop subdivision algorithm: Our algorithm iterates over halfedges to ...
RePiX VR - Learning environment for the Rendering Pipeline in Virtual Reality
(The Eurographics Association, 2022)
Virtual reality can be used to support computer graphics teaching, e.g. by offering the chance to illustrate 3D processes that are difficult to convey. This paper describes the development and first evaluations of RePiX ...
Simple Techniques for a Novel Human Body Pose Optimisation Using Differentiable Inverse Rendering
(The Eurographics Association, 2022)
Human body 3D reconstruction has a wide range of applications including 3D-printing, art, games, and even technical sport analysis. This is a challenging problem due to 2D ambiguity, diversity of human poses, and costs in ...
Real-Time Path-Guiding Based on Parametric Mixture Models
(The Eurographics Association, 2022)
Path-Guiding algorithms for sampling scattering directions can drastically decrease the variance of Monte Carlo estimators of Light Transport Equation, but their production usage was limited to offline rendering because ...
A First Step Towards the Inference of Geological Topological Operations
(The Eurographics Association, 2022)
Procedural modeling enables building complex geometric objects and scenes in a wide panel of applications. The traditional approach relies on the sequential application of a reduced set of construction rules. We offer to ...
A Survey on Reinforcement Learning Methods in Character Animation
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
Reinforcement Learning is an area of Machine Learning focused on how agents can be trained to make sequential decisions, and achieve a particular goal within an arbitrary environment. While learning, they repeatedly take ...