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Authoring Virtual Crowds: A Survey
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
Recent advancements in crowd simulation unravel a wide range of functionalities for virtual agents, delivering highly-realistic, natural virtual crowds. Such systems are of particular importance to a variety of applications ...
Procedural Bridges-and-pillars Support Generation
(The Eurographics Association, 2022)
Additive manufacturing requires support structures to fabricate parts with overhangs. In this paper, we revisit a known support structure based on bridges-and-pillars (see Figure 1). The support structures are made of ...
EUROGRAPHICS 2022: Tutorials Frontmatter
(The Eurographics Association, 2022)
Practical Machine Learning for Rendering: From Research to Deployment
(The Eurographics Association, 2022)
Applying machine learning to improve graphics rendering or asset pipelines is challenging. Practicalities such as proprietary datasets, network retraining, and deployment issues make it difficult to translate published ...
State-of-the-Art in the Architecture, Methods and Applications of StyleGAN
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
Generative Adversarial Networks (GANs) have established themselves as a prevalent approach to image synthesis. Of these, StyleGAN offers a fascinating case study, owing to its remarkable visual quality and an ability to ...
A Survey on SPH Methods in Computer Graphics
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
Throughout the past decades, the graphics community has spent major resources on the research and development of physics simulators on the mission to computer-generate behaviors achieving outstanding visual effects or to ...
A Halfedge Refinement Rule for Parallel Loop Subdivision
(The Eurographics Association, 2022)
We observe that a Loop refinement step invariably splits halfedges into four new ones. We leverage this observation to formulate a breadth-first uniform Loop subdivision algorithm: Our algorithm iterates over halfedges to ...
RePiX VR - Learning environment for the Rendering Pipeline in Virtual Reality
(The Eurographics Association, 2022)
Virtual reality can be used to support computer graphics teaching, e.g. by offering the chance to illustrate 3D processes that are difficult to convey. This paper describes the development and first evaluations of RePiX ...
Transparent Rendering and Slicing of Integral Surfaces Using Per-primitive Interval Arithmetic
(The Eurographics Association, 2022)
We present a method for efficient incorporation of integral surfaces within existing robust processing methods such as interval arithmetic and segment-tracing. We based our approach on high-level knowledge of the field ...
Simple Techniques for a Novel Human Body Pose Optimisation Using Differentiable Inverse Rendering
(The Eurographics Association, 2022)
Human body 3D reconstruction has a wide range of applications including 3D-printing, art, games, and even technical sport analysis. This is a challenging problem due to 2D ambiguity, diversity of human poses, and costs in ...