Browsing Volume 41 (2022) by Subject "animation systems"
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A Survey on Deep Learning for Skeleton‐Based Human Animation
(© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2022)Human character animation is often critical in entertainment content production, including video games, virtual reality or fiction films. To this end, deep neural networks drive most recent advances through deep learning ... -
Transition Motion Synthesis for Object Interaction based on Learning Transition Strategies
(© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2022)In this study, we focus on developing a motion synthesis framework that generates a natural transition motion between two different behaviours to interact with a moving object. Specifically, the proposed framework generates ...