Browsing Volume 41 (2022) by Subject "animation"
Now showing items 1-4 of 4
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Learning Camera Control in Dynamic Scenes from Limited Demonstrations
(© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2022)In this work, we present our strategy for camera control in dynamic scenes with multiple people (sports teams). We learn a generic model of the player dynamics offline in simulation. We use only a few sparse demonstrations ... -
Narrow‐Band Screen‐Space Fluid Rendering
(© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2022)This paper presents a novel and practical screen‐space liquid rendering for particle‐based fluids for real‐time applications. Our rendering pipeline performs particle filtering only in a narrow‐band around the boundary ... -
Transition Motion Synthesis for Object Interaction based on Learning Transition Strategies
(© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2022)In this study, we focus on developing a motion synthesis framework that generates a natural transition motion between two different behaviours to interact with a moving object. Specifically, the proposed framework generates ... -
Wassersplines for Neural Vector Field-Controlled Animation
(The Eurographics Association and John Wiley & Sons Ltd., 2022)Much of computer-generated animation is created by manipulating meshes with rigs. While this approach works well for animating articulated objects like animals, it has limited flexibility for animating less structured ...