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Virtual Dance Museum: the Case of Greek/Cypriot Folk Dancing
(The Eurographics Association, 2021)
In this paper, we have designed and developed a virtual dance museum to provide the technological tools that allow for widely educating the public, most specifically the youngest generations, about the story, costumes, ...
Tangible Interfaces for VR Cultural Heritage Application - School House Virtual Museum
(The Eurographics Association, 2021)
Virtual museums are an important medium for the preservation and dissemination of tangible and intangible cultural heritage as well as for education and public engagement. This is even more important now that focus is being ...
Interactive 3D Artefact Puzzles to Support Engagement Beyond the Museum Environment
(The Eurographics Association, 2021)
The need for online 3D interactive experiences was evidenced during the COVID-19 lockdowns, as audiences across the world have been unable to visit museums, physically interact with their collections on site or digitally ...
Towards the Formal Teaching of CG Applications in Cultural Heritage for Computer Graphics and Animation Students
(The Eurographics Association, 2021)
The rapid technological advances in computing and computer graphics of the past three decades have in turn fueled the proliferation of the use of these technologies for Cultural Heritage. Formal educational courses for the ...
Immersive Geometry-based and Image-based Exploration of Cultural Heritage Models
(The Eurographics Association, 2021)
Recent advances in 3D acquisition technologies have facilitated the inexpensive digitization of cultural heritage. In addition to the 3D digital model, in many cases multiple photo collections are also available. These ...
Triggering the Past: Cultural Heritage Interpretation Using Augmented and Virtual Reality at a Living History Museum
(The Eurographics Association, 2021)
In this paper, we present a use case for the introduction of historical digital characters in the context of a living history museum. We describe a prototype system and framework that enables the use of augmented and virtual ...
Fully Automatic Mechanical Scan Range Extension and Signal to Noise Optimization of a Lens-Shifted Structured Light System
(The Eurographics Association, 2021)
Digitization of cultural heritage is of growing importance, both for its preservation for coming generations in the face of looming dangers of natural decay or intentional destruction, and current generations, that ...
Reconstructing Dura-Europos From Sparse Photo Collections Using Deep Contour Extraction
(The Eurographics Association, 2021)
In this short paper we present work in progress on creating tools to facilitate 3D reconstruction of cultural heritage. We propose three new types of tools to make reconstruction easier - first we fetch linked open data ...
Reimagining a 2D Painted Portrait as a Kinetic 3D Sculpture
(The Eurographics Association, 2021)
This paper describes a Cultural Heritage related project concerned with developing computer technology for reimagining a 2D painted still portrait made in a distinctive fine art style as an animated 3D sculpture whilst ...
Automatic Segmentation of Archaeological Fragments with Relief Patterns using Convolutional Neural Networks
(The Eurographics Association, 2021)
The recent commodification of high-quality 3D scanners is leading to the possibility of capturing models of archaeological finds and automatically recognizing their surface reliefs. We present our advancements in this field ...